Sculpt Mode: Combined mesh doesn't show in sculpt mode #75104
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Reference: blender/blender#75104
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{F8428942}{F8428717}System Information
Operating system: Windows 10
Graphics card: Nvidia GTX 980 Ti
Blender Version
Broken: 2.83 Alpha,
188ccfb0dd
, master, 2020-03-24Worked: 2.82a
Short description of error
Combined mesh doesn't show in sculpt mode
Exact steps for others to reproduce the error
When you combine 2 meshes together, the 2nd one doesn't show in sculpt mode. It is visible however in edit mode and in object mode.
Added subscriber: @angelo9888
#75525 was marked as duplicate of this issue
#75372 was marked as duplicate of this issue
#75175 was marked as duplicate of this issue
Added subscriber: @ankitm
Changed status from 'Needs Triage' to: 'Needs User Info'
Please provide a simple blend file to help test the bug .
Bug example file.BugExample.blend
Changed status from 'Needs User Info' to: 'Confirmed'
Added subscriber: @carlosmu
This issue was referenced by
bf49bb354f
Added subscribers: @rlsl0422, @TheRedWaxPolice
Added subscriber: @Debuk
This problem of unsync meshstates between editmode/objectmode and sculptmode also happens in other cases. It's quite easy to reproduce by using the polygon editing addon polyquilt. It's 100 percent reproducable by using it. I also informed the addon developer about the problem, but I think the info might be placed better here.
Addon : https://github.com/sakana3/PolyQuilt
The addon can delete faces with longclicks and recreate them with drags from one edge to the opposite one.
The result is always a differing mesh of editmode and sculptmode. Holes get closed in editmode but seem to remain remain in sculptmode. ( But just if viewport shading "solid"i is used)
Animated gif:
I hope that helps.
Edit: Using "Show All Face Sets" solves it.
Added subscriber: @jamesponge
Changed status from 'Confirmed' to: 'Resolved'