AniMall addon doesn't hide unselected vertices/beziers in dope sheet #75148
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Reference: blender/blender#75148
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System Information
Operating system: Linux-4.15.0-91-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: Mesa DRI Intel(R) Ivybridge Desktop Intel Open Source Technology Center 4.2 (Core Profile) Mesa 19.2.8
Blender Version
Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-03-12 05:06, hash:
375c7dc4ca
Worked: (optional)
Short description of error
When using the AniMall addon to animate vertices, beziers etc. the "Only Selected" filter in the Dope Sheet and the Graph Editor doesn't hide keys for unselected vertices/beziers as expected but only for unselected objects, making animating more than a trivial number of vertices/beziers impossible.
Exact steps for others to reproduce the error
Turn on Animall in settings.
Select the cube and go into edit mode.
Select two vertices.
Press 'n', go to animate.
In the AniMall Dialouge, check 'Points'
In the AniMall Dialouge, click 'Insert'
Deselect one of vertices.
Open up the Dope Sheet and expand as necessary.
Both vertices are visible.
Added subscriber: @robs_pangolin
I have had a try at implementing this, and I don't think it can be done in AniMall as the required hooks don't exist in the main code. The best I think you can do is turn off the unwanted channels in the graph view (i.e it is not possible to hide them in the dope sheet using python). I have included the python code I use to do this below in case it is useful to anyone else, but it might not work in all cases. I had a look at what was required in the main blender code to properly hide unselected vertices, but it was beyond me :(
Added subscribers: @dr.sybren, @pioverfour
Hello @robs_pangolin,
thanks for the report and workaround. This isn’t specific to AnimAll, but a known limitation of Blender’s animation system, which isn’t normally used to animate individual mesh (etc.) components. I don’t know if it’s desirable to support this either, since many types of data would need to be checked.
Perhaps @dr.sybren has details on this? Could and should the
dopesheet.show_only_selected
filtering be made to work with new object data?This is indeed a known limitation of the animation system. It would have to be implemented in the
skip_fcurve_selected_data()
function (seeanim_filter.c
).Removed subscriber: @pioverfour
Added subscriber: @OmarEmaraDev
Changed status from 'Needs Triage' to: 'Archived'
Thanks for the report, but as Sybren mentioned, this is a known limitation and the issue reported here is a request for modified/improved behavior and not a bug in current behavior. Closing as this bug tracker is only for bugs and errors.
For user requests and feedback, please use other channels: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests
For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug