Crash on adding screw modifier #75251

Closed
opened 2020-03-31 18:34:59 +02:00 by snieb · 11 comments

System Information
Operating system: Linux 5.4.28-1-MANJARO
Graphics card: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09)

Blender Version
Broken: 2.83 Alpha, b555b8dedc, 2020-03-30 22:07
Worked: 2.82a

Short description of error
Adding a Screw modifier to a mesh leads to immediate crash. So does opening a file containing a mesh with a Screw modifier.

Exact steps for others to reproduce the error
Add Screw modifier to default cube.
OR
Open attached file screw_cube.blend

blender.crash.txt: blender.crash.txt

/usr/lib/libc.so.6 is owned by glibc 2.31-2

Console output:

  found bundled python: /home/xxxx/.local/bin/blender-2.83-b555b8dedce0-linux64/2.83/python
  Writing: /tmp/blender.crash.txt
  Segmentation fault (core dumped)
**System Information** Operating system: Linux 5.4.28-1-MANJARO Graphics card: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) **Blender Version** Broken: 2.83 Alpha, b555b8dedce0, 2020-03-30 22:07 Worked: 2.82a **Short description of error** Adding a Screw modifier to a mesh leads to immediate crash. So does opening a file containing a mesh with a Screw modifier. **Exact steps for others to reproduce the error** Add Screw modifier to default cube. OR Open attached file [screw_cube.blend](https://archive.blender.org/developer/F8439497/screw_cube.blend) blender.crash.txt: [blender.crash.txt](https://archive.blender.org/developer/F8439498/blender.crash.txt) /usr/lib/libc.so.6 is owned by glibc 2.31-2 *Console output:* ``` found bundled python: /home/xxxx/.local/bin/blender-2.83-b555b8dedce0-linux64/2.83/python Writing: /tmp/blender.crash.txt Segmentation fault (core dumped)
Author

Added subscriber: @snieb-1

Added subscriber: @snieb-1

#75244 was marked as duplicate of this issue

#75244 was marked as duplicate of this issue
Author

Confirmed same behavior for curves: screw_bezier.blend

Confirmed same behavior for curves: [screw_bezier.blend](https://archive.blender.org/developer/F8439515/screw_bezier.blend)

Added subscriber: @iss

Added subscriber: @iss

mr->v_origindex was NULL

>	blender.exe!extract_pos_nor_loop_mesh(const MeshRenderData * mr, int l, const MLoop * mloop, int UNUSED_p, const MPoly * mpoly, void * _data) Line 1520	C

 	[Inline Frame] blender.exe!mesh_extract_iter(const MeshRenderData * mr, const eMRIterType iter_type, int end, int extract, const MeshExtract * user_data, void *) Line 4484	C
 	blender.exe!extract_run(TaskPool * UNUSED_pool, void * taskdata, int UNUSED_threadid) Line 4507	C
 	blender.exe!extract_task_create(TaskPool * task_pool, const Scene * scene, const MeshRenderData * mr, const MeshExtract * extract, void * buf, int * task_counter) Line 4592	C
 	blender.exe!mesh_buffer_cache_create_requested(MeshBatchCache * cache, MeshBufferCache mbc, Mesh * me, const bool is_editmode, const float[4] * obmat, const bool do_final, const bool do_uvedit, const bool use_subsurf_fdots, const DRW_MeshCDMask * cd_layer_used, const Scene * scene, const ToolSettings * ts, const bool use_hide) Line 4687	C
 	blender.exe!DRW_mesh_batch_cache_create_requested(Object * ob, Mesh * me, const Scene * scene, const bool is_paint_mode, const bool use_hide) Line 1396	C
 	blender.exe!drw_batch_cache_generate_requested(Object * ob) Line 3552	C
 	blender.exe!drw_engines_cache_populate(Object * ob) Line 1019	C
 	blender.exe!DRW_draw_render_loop_ex(Depsgraph * depsgraph, RenderEngineType * engine_type, ARegion * region, View3D * v3d, GPUViewport * viewport, const bContext * evil_C) Line 1472	C
 	blender.exe!DRW_draw_view(const bContext * C) Line 1400	C
 	blender.exe!view3d_main_region_draw(const bContext * C, ARegion * region) Line 1628	C
 	blender.exe!ED_region_do_draw(bContext * C, ARegion * region) Line 539	C
 	blender.exe!wm_draw_window_offscreen(bContext * C, wmWindow * win, bool stereo) Line 669	C
 	blender.exe!wm_draw_window(bContext * C, wmWindow * win) Line 795	C
 	blender.exe!wm_draw_update(bContext * C) Line 997	C
 	blender.exe!WM_main(bContext * C) Line 454	C
 	blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 526	C
 	[External Code]	
`mr->v_origindex` was NULL ``` > blender.exe!extract_pos_nor_loop_mesh(const MeshRenderData * mr, int l, const MLoop * mloop, int UNUSED_p, const MPoly * mpoly, void * _data) Line 1520 C [Inline Frame] blender.exe!mesh_extract_iter(const MeshRenderData * mr, const eMRIterType iter_type, int end, int extract, const MeshExtract * user_data, void *) Line 4484 C blender.exe!extract_run(TaskPool * UNUSED_pool, void * taskdata, int UNUSED_threadid) Line 4507 C blender.exe!extract_task_create(TaskPool * task_pool, const Scene * scene, const MeshRenderData * mr, const MeshExtract * extract, void * buf, int * task_counter) Line 4592 C blender.exe!mesh_buffer_cache_create_requested(MeshBatchCache * cache, MeshBufferCache mbc, Mesh * me, const bool is_editmode, const float[4] * obmat, const bool do_final, const bool do_uvedit, const bool use_subsurf_fdots, const DRW_MeshCDMask * cd_layer_used, const Scene * scene, const ToolSettings * ts, const bool use_hide) Line 4687 C blender.exe!DRW_mesh_batch_cache_create_requested(Object * ob, Mesh * me, const Scene * scene, const bool is_paint_mode, const bool use_hide) Line 1396 C blender.exe!drw_batch_cache_generate_requested(Object * ob) Line 3552 C blender.exe!drw_engines_cache_populate(Object * ob) Line 1019 C blender.exe!DRW_draw_render_loop_ex(Depsgraph * depsgraph, RenderEngineType * engine_type, ARegion * region, View3D * v3d, GPUViewport * viewport, const bContext * evil_C) Line 1472 C blender.exe!DRW_draw_view(const bContext * C) Line 1400 C blender.exe!view3d_main_region_draw(const bContext * C, ARegion * region) Line 1628 C blender.exe!ED_region_do_draw(bContext * C, ARegion * region) Line 539 C blender.exe!wm_draw_window_offscreen(bContext * C, wmWindow * win, bool stereo) Line 669 C blender.exe!wm_draw_window(bContext * C, wmWindow * win) Line 795 C blender.exe!wm_draw_update(bContext * C) Line 997 C blender.exe!WM_main(bContext * C) Line 454 C blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 526 C [External Code] ```

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

Added subscriber: @Oxer-1

Added subscriber: @Oxer-1

Blender Version: 2.83 Alpha, b555b8dedc, 2020-03-30 22:07
OS: macoS 10.13.6

Confirmed on macOS, the same crash to try add a Screw modiifer to an object.

Blender Version: 2.83 Alpha, b555b8dedce0, 2020-03-30 22:07 OS: macoS 10.13.6 Confirmed on macOS, the same crash to try add a Screw modiifer to an object.

Added subscribers: @DenisBelov, @Jeroen-Bakker, @rjg

Added subscribers: @DenisBelov, @Jeroen-Bakker, @rjg

Closed as duplicate of #75244

Closed as duplicate of #75244

Sorry, merged the wrong way around at first.

This issue was fixed by commit b0bd9b4c70.

Sorry, merged the wrong way around at first. This issue was fixed by commit b0bd9b4c70.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#75251
No description provided.