Archipack floor preset crashes Blender debug build #75394
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Reference: blender/blender-addons#75394
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.30
Blender Version
Broken: version: 2.83 (sub 11), branch: master, commit date: 2020-04-04 16:55, hash:
blender/blender@505a19ed75
Worked: 2.82a
Short description of error
Calling Archipack's floor operator
bpy.ops.archipack.floor()
with thetile_30x60.py
preset crashes a Blender debug build. The issue seems to be a call tobmesh.ops.bevel()
in archipack_floor.py which triggers an assert due to a normal being zero.Exact steps for others to reproduce the error
Switch to the Scripting workspace and run the following script
Added subscriber: @rjg
Archipack floor operator crashes Blenderto bmesh.ops.bevel crashes BlenderAdded subscribers: @HooglyBoogly, @howardt
@HooglyBoogly @howardt This might be for you.
The assert is triggered in
BM_loop_interp_from_face
because one normal is (0.0, 0.0, 0.0).The issue is not in
bmesh.ops.bevel()
. It seems that Archipack needs to updated the normals prior to beveling the geometry.bmesh.ops.bevel crashes Blenderto Archipack floor preset crashes Blender debug buildThis issue was referenced by
fb6d7c4ed8
Changed status from 'Needs Triage' to: 'Resolved'