Apply base results in oversized mesh using Catmull-Clark. #75463

Open
opened 2020-04-07 02:03:00 +02:00 by Frozen_Death_Knight · 14 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 980/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.50

Blender Version
Broken: version: 2.83 (sub 13), branch: master, commit date: 2020-04-12 13:44, hash: 5b79e0b80e
Worked: Never

Short description of error
untitled.png

Exact steps for others to reproduce the error
#75463.blend

  • Open file
  • Examine how subdivided object original looks like
  • Change number of subdivisions in Preview to 0
  • Click on Apply Base

Compare to form of subdivided mesh

Modified base mesh is slightly oversized.

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce GTX 980/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.50 **Blender Version** Broken: version: 2.83 (sub 13), branch: master, commit date: 2020-04-12 13:44, hash: `5b79e0b80e` Worked: Never **Short description of error** ![untitled.png](https://archive.blender.org/developer/F8467772/untitled.png) **Exact steps for others to reproduce the error** [#75463.blend](https://archive.blender.org/developer/F8467762/T75463.blend) - Open file - Examine how subdivided object `original` looks like - Change number of subdivisions in Preview to 0 - Click on Apply Base # Compare to form of subdivided mesh Modified base mesh is slightly oversized.

Added subscriber: @Frozen_Death_Knight

Added subscriber: @Frozen_Death_Knight

#76299 was marked as duplicate of this issue

#76299 was marked as duplicate of this issue
Frozen_Death_Knight changed title from Catmull-Clark doesn't reflect the edges of the base mesh when using Apply Base on low poly objects (usually the base mesh is too large) to Catmull-Clark doesn't reflect the edges and vertices of the base mesh when using Apply Base on low poly objects (usually the base mesh is too large) 2020-04-07 16:03:24 +02:00

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'
Germano Cavalcante self-assigned this 2020-04-08 19:46:53 +02:00

This report missed the steps to reproduce the bug.
Videos and/or links to external sites etc. are not acceptable as bug report (they can be provided as additional information).
Sometimes we accept reports when the video is clear about the bug and lasts less than 1 minute.

Please submit a new report and carefully follow the instructions.

A guideline for making a good bug report can be found at https://wiki.blender.org/wiki/Process/Bug_Reports

This report missed the steps to reproduce the bug. Videos and/or links to external sites etc. are not acceptable as bug report (they can be provided as additional information). Sometimes we accept reports when the video is clear about the bug and lasts less than 1 minute. Please submit a new report and carefully follow the instructions. A guideline for making a good bug report can be found at https://wiki.blender.org/wiki/Process/Bug_Reports

In #75463#906328, @mano-wii wrote:
This report missed the steps to reproduce the bug.
Videos and/or links to external sites etc. are not acceptable as bug report (they can be provided as additional information).
Sometimes we accept reports when the video is clear about the bug and lasts less than 1 minute.

Please submit a new report and carefully follow the instructions.

A guideline for making a good bug report can be found at https://wiki.blender.org/wiki/Process/Bug_Reports

How exactly is it invalid when I provided the file showing the actual problem and described why the results of Apply Base are wrong? All you need to do is open it, compare the base model with the two models right next to it, and then use Apply Base with Catmull-Clark on the original model to check the results if you want to try it yourself. I even labelled all the models, one of them being what Apply Base should look like after applying it, and the actual result. All of this are already written down in the report.

> In #75463#906328, @mano-wii wrote: > This report missed the steps to reproduce the bug. > Videos and/or links to external sites etc. are not acceptable as bug report (they can be provided as additional information). > Sometimes we accept reports when the video is clear about the bug and lasts less than 1 minute. > > Please submit a new report and carefully follow the instructions. > > A guideline for making a good bug report can be found at https://wiki.blender.org/wiki/Process/Bug_Reports How exactly is it invalid when I provided the file showing the actual problem and described why the results of Apply Base are wrong? All you need to do is open it, compare the base model with the two models right next to it, and then use Apply Base with Catmull-Clark on the original model to check the results if you want to try it yourself. I even labelled all the models, one of them being what Apply Base should look like after applying it, and the actual result. All of this are already written down in the report.

Changed status from 'Archived' to: 'Needs Triage'

Changed status from 'Archived' to: 'Needs Triage'

I'll let someone else to triage this one

I'll let someone else to triage this one
Germano Cavalcante removed their assignment 2020-04-08 21:29:31 +02:00
Richard Antalik changed title from Catmull-Clark doesn't reflect the edges and vertices of the base mesh when using Apply Base on low poly objects (usually the base mesh is too large) to Apply base results in oversized mesh using Catmull-Clark. 2020-04-12 20:32:08 +02:00

Added subscribers: @Sergey, @iss

Added subscribers: @Sergey, @iss

@Frozen_Death_Knight in your example file object "how apply base looks now" was actually pretty close to subdivided shape, but I could not reproduce such shape. "How it should be" was undersized.

Having said that I don't know if this is bug actually. Will have to ask @Sergey.

@Frozen_Death_Knight in your example file object "how apply base looks now" was actually pretty close to subdivided shape, but I could not reproduce such shape. "How it should be" was undersized. Having said that I don't know if this is bug actually. Will have to ask @Sergey.

"Apple Base" uses a heuristic to reverse the effect of subdivision surface. It is possible to find a better heuristic, but it is quite a large research project which is outside of the scope of the bug tracker.

For now this is considered a known issue.

"Apple Base" uses a heuristic to reverse the effect of subdivision surface. It is possible to find a better heuristic, but it is quite a large research project which is outside of the scope of the bug tracker. For now this is considered a known issue.

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

Added subscriber: @Vyach

Added subscriber: @Vyach

It looks, like heuristic assumes, that first subdivide was catmull-clark and it shrinks volume a lot.
And subdivision propogates only between 1—max levels. Otherwise, I can`t understand how simple subdivisions can give same result
Example.

2020-05-02_14-44-24.mp4

Do heuristic takes in account what exact methods of subdivision was done at each level?

It looks, like heuristic assumes, that first subdivide was catmull-clark and it shrinks volume a lot. And subdivision propogates only between 1—max levels. Otherwise, I can`t understand how simple subdivisions can give same result Example. [2020-05-02_14-44-24.mp4](https://archive.blender.org/developer/F8507419/2020-05-02_14-44-24.mp4) Do heuristic takes in account what exact methods of subdivision was done at each level?
Philipp Oeser removed the
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Reference: blender/blender#75463
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