Weight paint brush: front faces only not working. #75518
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Reference: blender/blender#75518
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System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.59
Blender Version
Broken: version: 2.83 (sub 11), branch: master, commit date: 2020-04-01 17:35, hash:
a9963669f9
Also 2.82a broken
disabling and enabling «Front faces only» do nothing. Brush still paint backfaces.
2020-04-08_10-48-06.mp4
Added subscriber: @Vyach
Weight paint brush: front facs only not working.to Weight paint brush: front faces only not working.Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
Confirmed, checking...
Note this works with projected falloff shape (but spherical falloff shape is the default -- will check for a possible reason why this 'fails' with spherical falloff)
Added subscribers: @PabloDobarro, @ideasman42
This is something I dont fully understand tbh.
This also seems to be inconsistent between sculpt mode and vertexpaint / weightpaint.
Sculptmode seems to always use the
StrokeCache
viewnormal [even inSphere
falloff shape], seeSCULPT_brush_strength_factor()
/frontface()
Weightpaint / Vertexpaint either take the
StrokeCache
viewnormal [when inProjected
falloff shape, but use theStrokeCache
sculpt_normal_symm], seeSCULPT_brush_frontface_normal_from_falloff_shape
So whenever you use spherical falloff together with FrontFace options (
Front Faces Only
/Front-face Falloff
) in vertexpaint/weightpaint these will look like not working and still wrap nicely around your model or allow to paint on backfaces.So whenever you use spherical falloff together with FrontFace options (
Front Faces Only
/Front-face Falloff
) in sculptmode these will use the viewnormal [not sure if this has unexpected consequences somewhere?]Imho (and also looking at the tooltips:
Front Faces Only
: "...that face the viewer" /Front-face Falloff
"...face the front" [well, what is the front here?]), using these options should always use the viewnormal.Or, using Spherical falloff should disable the FrontFace options?
relevant commits:
b2a10fa615
d8509b349d
6c43490616
8ef757df3
Not really sure what to do with this report (how to classify)
@ideasman42 , @PabloDobarro : opinions?
@lichtwerk
For Sculpt «front faces» means «not backfaces». And all over the Blender the same: backface vs frontface.
This why users expect to exclude backfaces, when they turn on this setting.
If «front face» will mean «faces in front of others» (z-index), there should be another aditional name, like «cut/ignore backfaces»
Also backface culling in workbench do not lock backfaces for weight painting.
I think, it should. Otherwise it is bad design to allow paint something, that you don`t see
2020-04-09_14-00-46.mp4
Will get back to this shortly... Marking as Known Issue for now [since code kind of works as expected here -- already have green light though to change it to always use the view normal for vertex/weight painting]
@lichtwerk okay, thanks!
Poke. Sadly for weight paint it works like «any visible face» but for sculpt brushes it works like «for faces with similar normals»
Guys, can you swap em? :-)
Added subscriber: @Jern
Will have to concentrate on triaging for a while (and step down).