Object is "resized" when moving object in mirror plane #75628

Closed
opened 2020-04-11 20:04:17 +02:00 by Vasyliev Oleksander · 10 comments

System Information
Operating system: Windows-8.1-6.3.9600-SP0 64 Bits
Graphics card: GeForce GTX 1050/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 388.13

Blender Version
Broken: version: 2.83 (sub 13), branch: #75495, commit date: 2020-04-14 12:26, hash: 8f13673d2f
Worked: (optional)

Short description of error
Object is not mirrored properly when moving object in mirror plane.
First important detail it works only in local axis
Second important detail it works only in ortho view
Third important detail white circle gizmo works good

Exact steps for others to reproduce the error
#75628.blend

  • Open file
  • Move it along X plane with Red square gizmo or Grab → Shift X

Object starts moving in X axis instead of X plane

**System Information** Operating system: Windows-8.1-6.3.9600-SP0 64 Bits Graphics card: GeForce GTX 1050/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 388.13 **Blender Version** Broken: version: 2.83 (sub 13), branch: #75495, commit date: 2020-04-14 12:26, hash: `8f13673d2f` Worked: (optional) **Short description of error** Object is not mirrored properly when moving object in mirror plane. First important detail it works only in local axis Second important detail it works only in ortho view Third important detail white circle gizmo works good **Exact steps for others to reproduce the error** [#75628.blend](https://archive.blender.org/developer/F8474481/T75628.blend) - Open file - Move it along X plane with Red square gizmo or Grab → Shift X Object starts moving in X axis instead of X plane

Added subscriber: @sasha-vasilev-2014

Added subscriber: @sasha-vasilev-2014

Added subscriber: @Pasang

Added subscriber: @Pasang

Applying the scale is the workaround for now.
I wouldn't call it a bug if it was related to rotation but it seems to be connected to scale. So I guess it is a bug.

Applying the scale is the workaround for now. I wouldn't call it a bug if it was related to rotation but it seems to be connected to scale. So I guess it is a bug.

It is more connected to move

It is more connected to move
Ankit Meel changed title from Moving along X plane in right ortho view to Object is resized upon moving, while viewing in right ortho view 2020-04-14 20:04:55 +02:00
Richard Antalik changed title from Object is resized upon moving, while viewing in right ortho view to Object is "resized" when moving object in mirror plane 2020-04-15 15:07:37 +02:00

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

Added subscriber: @iss

Added subscriber: @iss

I removed these images, because IMO they are more confusing than helpful. Key note here would be that mirror modifier is involved here.

Also, for some reason, when I change object rotation to 0, this issue will dissappear.

Screenshot_5.png
Screenshot_4.png

I removed these images, because IMO they are more confusing than helpful. Key note here would be that mirror modifier is involved here. Also, for some reason, when I change object rotation to 0, this issue will dissappear. ![Screenshot_5.png](https://archive.blender.org/developer/F8465119/Screenshot_5.png) ![Screenshot_4.png](https://archive.blender.org/developer/F8465121/Screenshot_4.png)

Added subscriber: @mont29

Added subscriber: @mont29

Changed status from 'Confirmed' to: 'Archived'

Changed status from 'Confirmed' to: 'Archived'
Bastien Montagne self-assigned this 2020-04-22 17:26:42 +02:00

Mirror modifier has nothing to do with it here, this is purely transform 'issue' caused by numeric instability (local space is almost aligned with global and ortho view one, but not exactly, with generates those crazy effects in matrices multiplications). nothing to do here specifically, better handling of limit cases inducing numeric instability is always possible, but this is not considered a bug currently. Thanks for the report anyway.

Mirror modifier has nothing to do with it here, this is purely transform 'issue' caused by numeric instability (local space is almost aligned with global and ortho view one, but not exactly, with generates those crazy effects in matrices multiplications). nothing to do here specifically, better handling of limit cases inducing numeric instability is always possible, but this is not considered a bug currently. Thanks for the report anyway.
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Reference: blender/blender#75628
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