Dots Stroke material already in my new blend file #75888
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Reference: blender/blender#75888
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Delete Branch "%!s(<nil>)"
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System Information
Operating system: Windows-8.1-6.3.9600-SP0 64 Bits
Graphics card: GeForce GTX 860M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 445.87
Blender Version
Broken: version: 2.83 (sub 13), branch: master, commit date: 2020-04-17 20:03, hash:
76b3aac802
Worked: blender-2.83-8cb10c124efe-windows64
Short description of error
When you create a new blend file there is already a material named Dots Stroke with fake user enabled in that file.
Exact steps for others to reproduce the error
Create a new blend file and look at materials in the data API of the outliner.
Added subscriber: @Jean-YvesGrosbeau
rectification : fake user is not enabled : there is just 2 users and is Grease Pencil is checked.
rectification already in blender-2.83-8cb10c124efe-windows64
worked in blender 2.82a
Added subscriber: @ankitm
Please use this: https://developer.blender.org/maniphest/task/edit/75888/
Added subscriber: @antoniov
@Jean-YvesGrosbeau Not totally sure what you mean, but the Dots Strokes material is a default material used by several default brushes of grease pencil, so any blend file has this by default. If you are not going to use it, you can delete it. You can also delete the GPencil brushes if you want.
Changed status from 'Needs Triage' to: 'Confirmed'
@ankitm How handle this report? invalid or Know issue? but really is not an issue.
If this is by design, this shouldn't be an bug.
And since deletion is allowed, people can use it for their purposes. One size fit all cannot be there.
I suggest invalid.
Changed status from 'Confirmed' to: 'Archived'
OK, thanks, sorry for the noise.
@Jean-YvesGrosbeau no problem ;-)
Added subscriber: @RomboutVersluijs
This is perhaps an old thread. But if we run scripts for nodes. Why does this material cause issues. I see it has node_tree but it has no node attribute or property?
Its from grease pencil i believe. Ive run into this issue before and used an if not mat.name == "Dot Stroke": to skip over it
When i check the material. It has nodes activated, this seems like a mistake. I now hardly anything about greace pencil, so perhaps this is correct
EDIT just check the space_node.py and i need to check for shader_type