Material output node render engine option not documented #75957
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Reference: blender/blender-manual#75957
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The material output node has an option to set the render engine to cycles, eevee or all. This is not documented in the manual: https://docs.blender.org/manual/en/dev/render/shader_nodes/output/material.html
Added subscriber: @blenderrocket
Suggested text, from the commit https://developer.blender.org/rBdbdafe1209a4787d6f8dcafa034bc9ced3c7f365
Property: Target
Add target setting to material output node. This makes it possible to have a single shading nodetree that contains separate Cycles and Eevee shaders. By default the target is set to All so shaders are shared.
Also the image should be updated as it does not include the target option yet.
Added subscriber: @Alaska
This comment was removed by @Alaska
Changed status from 'Needs Triage' to: 'Resolved'
I've made a commit for this: rBM6548
I should note that I am going through the process of updating the manual for Blender 2.8X. #75511
So if you come across anymore of these issues, post it over there. However, only do this if I've already covered a section. I will not have updated the manual to 2.8X if I haven't done any work on that section.
This issue was referenced by 6549
Added subscriber: @brecht
@Alaska thanks for updating, I extended these docs further.
I prefer to include the explanation of what the feature can be used for rather than just what the tooltip already says. Also words like "an option to select which" are unnecessary filler.