Eevee volume ghosting on animation playback #75996

Open
opened 2020-04-22 12:17:54 +02:00 by Sterling Osment · 15 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.41

Blender Version
Broken: version: 2.83 (sub 13), branch: master, commit date: 2020-04-21 17:59, hash: 13e3a1c532
Worked: not known VDB imports only in 2.83

Short description of error
Play back of imported VDB in eevee creates ghosting

Exact steps for others to reproduce the error
Import VDB

scale to 0.01
edit frame range to match sequence ie 240
add Sun
edit Volume Shadows
Edit Blackbody emission to 10 show fire from temperature
play sequence

image.png

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce GTX 1660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.41 **Blender Version** Broken: version: 2.83 (sub 13), branch: master, commit date: 2020-04-21 17:59, hash: `13e3a1c532` Worked: not known VDB imports only in 2.83 **Short description of error** Play back of imported VDB in eevee creates ghosting **Exact steps for others to reproduce the error** Import VDB >scale to 0.01 >edit frame range to match sequence ie 240 > add Sun > edit Volume Shadows > Edit Blackbody emission to 10 show fire from temperature >play sequence ![image.png](https://archive.blender.org/developer/F8489009/image.png)

Added subscriber: @Sterling-Osment

Added subscriber: @Sterling-Osment
Brecht Van Lommel changed title from VDB Import eevee artefacts ghosting on playback to Eevee volume ghosting on animation playback 2020-04-22 17:16:28 +02:00

Added subscribers: @fclem, @brecht

Added subscribers: @fclem, @brecht

This isn't specific to OpenVDB files, it happens even with the simplest volumes:
eevee_volume_ghosting.blend

The same issue also happens in 2.80.

@fclem, not sure if this a bug or just a limitation of temporal AA.

This isn't specific to OpenVDB files, it happens even with the simplest volumes: [eevee_volume_ghosting.blend](https://archive.blender.org/developer/F8489597/eevee_volume_ghosting.blend) The same issue also happens in 2.80. @fclem, not sure if this a bug or just a limitation of temporal AA.

It's a limitation. We don't do neighborhood clamping right now so that's to be improved.

It's a limitation. We don't do neighborhood clamping right now so that's to be improved.

I’m interested how other people are rendering without artefacts or ghosting etc, using an EmberGen VDB workflow in eevee.

Love to know

I’m interested how other people are rendering without artefacts or ghosting etc, using an EmberGen VDB workflow in eevee. Love to know

Viewport animation playback has the ghosting. But if you render the animation (either from the viewport or final render), there is no such issue.

Viewport animation playback has the ghosting. But if you render the animation (either from the viewport or final render), there is no such issue.

Added subscriber: @JacobMerrill-1

Added subscriber: @JacobMerrill-1

343c94662c (diff-e629a0b250a67556cc35ff435fd621ea)

so here is a fix for preview* / what upbge did to fix it

it appears the history for the TAA for the volume was not being used in the viewport

https://github.com/UPBGE/upbge/pull/1177/commits/343c94662c218814cc68fe99b9d92bcab09237b6#diff-e629a0b250a67556cc35ff435fd621ea so here is a fix for preview* / what upbge did to fix it it appears the history for the TAA for the volume was not being used in the viewport

In #75996#915808, @JacobMerrill-1 wrote:
343c94662c (diff-e629a0b250a67556cc35ff435fd621ea)

so here is a fix for preview* / what upbge did to fix it

it appears the history for the TAA for the volume was not being used in the viewport

Thanks - How do I inject this into blender ? Sorry not done this before..

> In #75996#915808, @JacobMerrill-1 wrote: > https://github.com/UPBGE/upbge/pull/1177/commits/343c94662c218814cc68fe99b9d92bcab09237b6#diff-e629a0b250a67556cc35ff435fd621ea > > so here is a fix for preview* / what upbge did to fix it > > it appears the history for the TAA for the volume was not being used in the viewport Thanks - How do I inject this into blender ? Sorry not done this before..

basically the viewport is using no history for the volume for the TAA

loki hacked around it for it to work in the game engine, but maybe hypersomniac or brecht can add a checkbox instead to do the same for the viewport

as it may may preview slower a bit but much better for volumes
@brecht @fclem ?

you can test a build of UPBGE
(blender 2.9 staging branch + bge) from download section here
https://upbge.org/

basically the viewport is using no history for the volume for the TAA loki hacked around it for it to work in the game engine, but maybe hypersomniac or brecht can add a checkbox instead to do the same for the viewport *as it may may preview slower a bit but much better for volumes* @brecht @fclem ? you can test a build of UPBGE (blender 2.9 staging branch + bge) from download section here https://upbge.org/

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

Added subscriber: @ChristopherAnderssarian

Added subscriber: @ChristopherAnderssarian

Is this: F8567804 the same issue? I wanted to make sure before adding another report to the table.
Eevee Wirdness.blend

Is this: [F8567804](https://archive.blender.org/developer/F8567804/In_volume_cube.mp4) the same issue? I wanted to make sure before adding another report to the table. [Eevee Wirdness.blend](https://archive.blender.org/developer/F8567815/Eevee_Wirdness.blend)

In #75996#941847, @ChristopherAnderssarian wrote:
Is this: F8567804 the same issue? I wanted to make sure before adding another report to the table.
Eevee Wirdness.blend

This is not the same issue. Please open another report.

> In #75996#941847, @ChristopherAnderssarian wrote: > Is this: [F8567804](https://archive.blender.org/developer/F8567804/In_volume_cube.mp4) the same issue? I wanted to make sure before adding another report to the table. > [Eevee Wirdness.blend](https://archive.blender.org/developer/F8567815/Eevee_Wirdness.blend) This is not the same issue. Please open another report.

@fclem Done! Thanks for the weekend response!

@fclem [Done! ](https://developer.blender.org/T77235) Thanks for the weekend response!
Philipp Oeser removed the
Interest
EEVEE & Viewport
label 2023-02-09 15:14:58 +01:00
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#75996
No description provided.