Smooth Modifer Crash - TDR #76117
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Reference: blender/blender#76117
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System Information
Operating system: Windows 10 64 bit
Graphics card: Nvidia GTX 750 Ti
Blender Version
Broken: blender-2.83 beta
76b3aac802
or47ae0affc8
master Fri Apr 24 11:34:04 2020 +0200Short description of error
When the smooth modifier is applied with "crazy" values on some high poly meshes, it can crash randomly.
Checked the windows logs, and I guess a gpu timeout is what it is.
Exact steps for others to reproduce the error
smooth01.blend
Slide the factor slider back and forth.
Sometimes it crashes immediately, sometimes it takes a few times.
Added subscriber: @Foaly
Added subscriber: @mano-wii
I slided the factor back and forth several times but I couldn't reproduce the crash.
Could it be that you are running out of memory?
While we want to improve Blender to handle such cases memory gracefully, this is not currently considered a bug.
Added subscriber: @iss
Changed status from 'Needs Triage' to: 'Confirmed'
I got not responding situation here, pausing in debugger refused to show me anything.
I guess we could consider this known issue at least if this is caused by some "GPU hangup while process is waiting" situation that is hard to sanitize.
Though I am not sure what exactly is happening in this case.
The object being smoothed is extremely high poly, it is to be expected that the CPU takes time to compute all operations.
That's why I tested it in Release build.
I have tested in release with debug info which usually give profiler data with no problems, but this time it gave up. also if I paused execution it showed only [external code].
@iss Did it actually crash for you when not using a debugger?
Also, it occured to me to check the windows logs, and I guess a gpu timeout is what it is.
This is unfortunate.
I believe if the smooth factor becomes too big (i.e. far greater than 1.0), the triangles become so big that they cause so many fragments to be rendered that the gpu timeouts.
I guess this could be mitigated by making 1.0 (or 2.0) a soft maximum for the factor slider, to prevent accidentally entering a huge value (which has happened to me).
Technically not crash. but Blender become unresponsive.
Thanks for info.
Perhaps. I think, It is not ideal to change limits blindly if you can not guarantee that they will work.
Smooth Modifer Crashes Randomlyto Smooth Modifer Crash - TDRAdded subscriber: @brecht
Changed status from 'Confirmed' to: 'Archived'
There is not a lot we can do about TDRs, they are hard to predict and once they happen it's fully up to the graphics driver to recover from them.
GPUs are just very slow at rendering many large overlapping triangles.