NaN in object matrix of instanced objects #76268
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Reference: blender/blender#76268
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System Information
Ryzen 7 3800x
31.9 GB Ram
Operating system: Windows 10
Graphics card: Nvidia 2060 6GB Ram
I tested the same scene out on my other box and the problem happened. Both machines are running RTX 2060s. One is a Intel box and the other AMD.
Blender Version 2.81 and 2.82a
Worked: Nothing has worked
Error
YouTube link to render glitches: https://youtu.be/e1ScHjBANLk
Whenever I start a render, around frame 58 the sun shadows just disappear.
If I close the scene and open it back up and render the frame where the shadows disappear, it will render fine. But after about 50 or so frames the shadows disappear again.
It works fine in viewport.
note
I deleted the volume light box with just a 1000 floating sprite boxes for the dust inside the garage. After that, the issue went away all together. I then added the volume box back and the problem happened again. It must have something to do with volume lighting. The grass outside is over 12k clones using a particle hair so it has something to do with volume lighting and particles inside a object.
Files
Blender_Bug.zip
It was 12 GB, removed extra elements and brought it down to this.
Around frame 60 if you render the animation 1-300 the shadow will disappear. Escape the render… The viewport will continue to display the shadow. But after the shadow disappears during the render, and without closing and reopening Blender, whenever you render that frame, the shadow “sun light” is absent.
Added subscriber: @TPVUSA
This is what Blender is rendering I found even more bugs. https://www.youtube.com/watch?v=e1ScHjBANLk
EEVEE Shadows disaperaing for no goog reasonto EEVEE Shadows disappearing for no good reasonAdded subscriber: @ankitm
One should reduce the scene objects just above till it doesn't happen anymore.
I deleted objects and scaled all the maps down till the scene was only consuming 4GB of memory same result shadow just disappears randomly.
Figured it out, It has nothing to do with file size or object complexity. I deleted the volume light box with just a 1000 floating sprite boxes for the dust inside the garage. After that, the issue went away all together. I then added the volume box back and the problem happened again. It must have something to do with volume lighting. The grass outside is over 12k clones using a particle hair so it has something to do with volume lighting and particles inside a object. If Blender is really serious about winning over Max and Maya users, then get back to me I can send the scene via a zip file. I tested the same scene out on my other box and the problem happened. Both machines are running RTX 2060s. One is a Intel box and the other AMD.
Changed status from 'Needs Triage' to: 'Needs User Info'
It was asked in the form itself. Please remove extraneous elements which totally do not contribute to the bug. A better approach would be to bring problematic objects only to a new blend file and upload the zip.
I think esc should work ? If not, I just close the render window and I'm back to the main.
Roger that will do
Blender_Bug.zip
Around frame 60 if you render the animation 1-300 the shadow will disappear. Escape the render… The viewport will continue to display the shadow. But after the shadow disappears during the render and without closing and reopening Blender whenever you render a frame the shadow “sun light” is absent.
EEVEE Shadows disappearing for no good reasonto EEVEE Render: Shadows disappearing every 50 frames, viewport works fine.Changed status from 'Needs User Info' to: 'Confirmed'
It’s not every 50 frames sometimes its 3 when you are closer to the volume lighting if you close blender and start it up again from the frame the shadow disappeared from it will maybe render 2 or 5 frames before losing the shadow. Its random but a bug never the less.
EEVEE Render: Shadows disappearing every 50 frames, viewport works fine.to EEVEE Render: Shadows disappearing in some frames, viewport works fine.Added subscriber: @fclem
The issue happens because the instanced object (
OBSphere.001
) is wrongly evaluated and has NaNs in place of itsobmat
. Leading to an infinitly large cascade.So this is a particle system issue.
The bug disapear if the number of particle changes (I guess the cache is cleared) so I don't know if that's because of the cached data or if the simulation of this particular setup is causing the NaNs.
Here is a much simpler file to test with.
Shadow-SUN_Volume-bug1.blend
EEVEE Render: Shadows disappearing in some frames, viewport works fine.to NaN in object matrix of instanced objects