Quick smoke not rendering Cycles and Eevee #76430

Closed
opened 2020-05-05 04:28:11 +02:00 by Scott VanKirk · 10 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce RTX 2070 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.92

Blender Version
Broken: version: 2.83 (sub 15), branch: master, commit date: 2020-05-04 21:58, hash: d8133b3eb9
unknown

Short description of error
Quick smoke render on frame > 1 of simulation does not render.

Exact steps for others to reproduce the error
new file
create default plane
apply quick smoke
at this point the smoke shows in all views and in a render.
optionally: save blend file.
move to frame 2 - smoke shows in all views, but not on render. Expected: smoke renders as normal
move to frame 1 - again, smoke does not show in render.

This happens with Cycles and Eeevee
if you save the blend file it does not change this behavior. If you bake the simulation, it does not render. If you change the blackbody intensity in the shader, it does not render. If you promise your first born to Satan, it does not render.

I have not figured out how to get it to render at all after this.

UPDATE: smoke will render if you exit and re-open the file.

File:bad smokes.blend

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce RTX 2070 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.92 **Blender Version** Broken: version: 2.83 (sub 15), branch: master, commit date: 2020-05-04 21:58, hash: `d8133b3eb9` unknown **Short description of error** Quick smoke render on frame > 1 of simulation does not render. **Exact steps for others to reproduce the error** new file create default plane apply quick smoke at this point the smoke shows in all views and in a render. optionally: save blend file. move to frame 2 - smoke shows in all views, but not on render. Expected: smoke renders as normal move to frame 1 - again, smoke does not show in render. This happens with Cycles and Eeevee if you save the blend file it does not change this behavior. If you bake the simulation, it does not render. If you change the blackbody intensity in the shader, it does not render. If you promise your first born to Satan, it does not render. I have not figured out how to get it to render at all after this. UPDATE: smoke will render if you exit and re-open the file. File:[bad smokes.blend](https://archive.blender.org/developer/F8513038/bad_smokes.blend)
Author

Added subscriber: @ScottVanKirk

Added subscriber: @ScottVanKirk
Scott VanKirk changed title from Quick smoke not rendering to Quick smoke not rendering Cycles and Eevee 2020-05-05 04:31:02 +02:00
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Can confirm.

Can confirm.
Member

Added subscriber: @sebbas

Added subscriber: @sebbas
Member

Caused by 8d5ae15040

CC @sebbas

Caused by 8d5ae15040 CC @sebbas

Ah I see, thx, looking into this problem right now!

Ah I see, thx, looking into this problem right now!

This issue was referenced by 11d440f1a2

This issue was referenced by 11d440f1a261a0b80d909af77261ee47710a4170

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Sebastián Barschkis self-assigned this 2020-05-06 13:25:35 +02:00

Since this is a critical bug I pushed a temporary fix. Rendering should work now, the only downside is that changing parameters from flow / effector objects will not invalidate the cache.

Since this is a critical bug I pushed a temporary fix. Rendering should work now, the only downside is that changing parameters from flow / effector objects will not invalidate the cache.
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Reference: blender/blender#76430
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