RadeonVII Cycles render freezes on complex volumetric scenes #76489
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Reference: blender/blender#76489
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System Information
Operating system: Windows 10
Graphics card: dual Radeon VII
Blender Version
Broken: (All Blender Versions)
Short description of error
When i want to render big szenes with complex volumetrics (Smoke simulations) the render is freezing (the usage goes to 0% and it stops rendering but dont close blender)
it is the same issue with a fresh reinstall of windows or an other mainboard / CPU / Radeon VII(i testet 3) / RAM (i used a 9900K, z390designare, 64gb 3200 ram, 7920X, 64gb 3000 ram, ASUS Tuff x299 mark 2)
Exact steps for others to reproduce the error
download the following project files (rar) as example https://www.patreon.com/posts/36626880 its free
open the Flat Large Scale 1
bake the simulation
bake the noise at 3
render frame 65
wait
Based on the default startup or an attached .blend file (as simple as possible).
Added subscriber: @GregorBoxer
Added subscriber: @Alaska
Flat Large Scale - 01.blend
Here's the .blend file for people who don't want to go to the Patreon link.
Also, @GregorBoxer by "Broken: All versions of Blender", what do you mean? Specifically what versions of Blender have you tried.
AMD-RadeonVII-unstable-cycles-openclto RadeonVII Cycles render freezes on complex volumetric scenesAdded subscriber: @ankitm
Can you render with less samples & less resolution divisions ?
I tried blender 2.80 2.81 2.82 2.83 2.79b and the blender 2.83.9 vdm branch and blender 2.90
(For the blender versions i dont know the specific one because i deltet them and mainly use the vdm version but the issue is on all blender versions on the top)
I've tried playing around with this scene a few times on my computer and I haven't been able to get to a point where I can reproduce the error. This is due to a few reasons:
I believe the issue is possibly caused by the scene exceeding the VRAM of the Radeon VII, but that card does have a lot of VRAM (16GB) so I'm not 100% sure.
Hopefully someone else can help you with sorting this issue.
Yeah with less samples it is rendering correctly
And less light bounces
It takes up to 6gb vram
@GregorBoxer then I don't know what's causing the issue, I will leave the handling of this report and the fixing of the issue to the Blender developers.
I wish you luck in getting this sorted.
Thanks @Alaska
I could render on the cpu but it would take hours
Lowerd the samples and lightbounces and then it runs (but thats not what i want) so the render takes under 3min and with my cpu an hour and 12min
Added subscriber: @iss
With recent build I got crash when I tried to bake noise.
This file is very complex however. @GregorBoxer is it possible to reduce file complexity(or time it takes to test bug like baking only 1 frame)?
@GregorBoxer I am looking at older reports, is this still an issue? Or have anything changed?
Changed status from 'Needs Triage' to: 'Archived'
Tried to redo on
b9207fb43d
, macOS 10.14, Intel HD 6000. No freezes.No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.
Thanks again for the report. If the problem persists please report with the required information.