Rendering Shuts Off High End PC #76517

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opened 2020-05-07 20:34:00 +02:00 by P_enta · 13 comments

System Information
Operating system: Windows 10 (Latest at time of posting)
Graphics card: RTX 2060 Mobile

Blender Version
Broken: 2.8 -2.82a
Worked: 2.79
Short description of error
On my high-end laptop, Blender uses all 16 GB of ram when opening a simple scene. When rendering it completely hard shuts off the computer after using 100% of ram.
(Intel i7-8750H, RTX 2060, 16GB 2666MHZ RAM)

Exact steps for others to reproduce the error
(This is pretty specific to me so I doubt you can reproduce it)

Get any scene with over 15 materials and 2000 verts.

Get my computer specs

Load up the scene and try and render in Eevee. The PC will freeze and turn off.

**System Information** Operating system: Windows 10 (Latest at time of posting) Graphics card: RTX 2060 Mobile **Blender Version** Broken: 2.8 -2.82a Worked: 2.79 **Short description of error** On my high-end laptop, Blender uses all 16 GB of ram when opening a simple scene. When rendering it completely hard shuts off the computer after using 100% of ram. (Intel i7-8750H, RTX 2060, 16GB 2666MHZ RAM) **Exact steps for others to reproduce the error** *(This is pretty specific to me so I doubt you can reproduce it)* Get any scene with over 15 materials and 2000 verts. Get my computer specs Load up the scene and try and render in Eevee. The PC will freeze and turn off.
Author

Added subscriber: @P_enta

Added subscriber: @P_enta

Added subscriber: @DarkKnight

Added subscriber: @DarkKnight

Have you tried the studio drivers from Nvidia for the RTX 2060?

Have you tried the studio drivers from Nvidia for the RTX 2060?
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Added subscriber: @Harley

Added subscriber: @Harley
Member

The shutting off sounds like overheating to me. Might be blocked ventilation, inadequate heatsinking or other cooling problem.

The shutting off sounds like overheating to me. Might be blocked ventilation, inadequate heatsinking or other cooling problem.
Author

It isn't overheating. I've disassembled the laptop and cleaned out all dust. It's propped up on the edge on a desk so there's around an inch and a half clearance on the bottom of the computer where there are two huge fans.

As for the studio drivers, I've never heard of those but I am on latest drivers for everything

It isn't overheating. I've disassembled the laptop and cleaned out all dust. It's propped up on the edge on a desk so there's around an inch and a half clearance on the bottom of the computer where there are two huge fans. As for the studio drivers, I've never heard of those but I am on latest drivers for everything

Added subscriber: @brecht

Added subscriber: @brecht

If the PC shuts off, that's always a problem in the hardware, operating system or graphics driver. There might also be a bug in Blender as well, but the way operating systems are designed it should not be possible for an application to cause the system to shut down like this.

The fact that the laptop has been cleaned and has enough airflow does not mean it can't overheat (in the CPU or GPU), there can be other reasons. Not that this is necessarily the issue, but it can be.

You can look in the Windows Event Viewer and see if there is a specific error that caused the PC to shutdown.

If the PC shuts off, that's always a problem in the hardware, operating system or graphics driver. There might also be a bug in Blender as well, but the way operating systems are designed it should not be possible for an application to cause the system to shut down like this. The fact that the laptop has been cleaned and has enough airflow does not mean it can't overheat (in the CPU or GPU), there can be other reasons. Not that this is necessarily the issue, but it can be. You can look in the Windows Event Viewer and see if there is a specific error that caused the PC to shutdown.

Using up all RAM is also strange for a simple scene. How does it fill up exactly? Are you rendering an animation and RAM usage increases every frame? Or it already fills up rendering one frame? Is it immediately at the start of the render, or while it's rendering more samples, or at the end of the render?

Using up all RAM is also strange for a simple scene. How does it fill up exactly? Are you rendering an animation and RAM usage increases every frame? Or it already fills up rendering one frame? Is it immediately at the start of the render, or while it's rendering more samples, or at the end of the render?

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Added subscriber: @ankitm

Added subscriber: @ankitm
Member

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
Ankit Meel self-assigned this 2020-05-15 16:05:52 +02:00
Member

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Thanks again for the report. If the problem persists please open a new report with the required information.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed. Thanks again for the report. If the problem persists please open a new report with the required information.
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Reference: blender/blender#76517
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