Rendering Shuts Off High End PC #76517
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Reference: blender/blender#76517
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System Information
Operating system: Windows 10 (Latest at time of posting)
Graphics card: RTX 2060 Mobile
Blender Version
Broken: 2.8 -2.82a
Worked: 2.79
Short description of error
On my high-end laptop, Blender uses all 16 GB of ram when opening a simple scene. When rendering it completely hard shuts off the computer after using 100% of ram.
(Intel i7-8750H, RTX 2060, 16GB 2666MHZ RAM)
Exact steps for others to reproduce the error
(This is pretty specific to me so I doubt you can reproduce it)
Get any scene with over 15 materials and 2000 verts.
Get my computer specs
Load up the scene and try and render in Eevee. The PC will freeze and turn off.
Added subscriber: @P_enta
Added subscriber: @DarkKnight
Have you tried the studio drivers from Nvidia for the RTX 2060?
Added subscriber: @Harley
The shutting off sounds like overheating to me. Might be blocked ventilation, inadequate heatsinking or other cooling problem.
It isn't overheating. I've disassembled the laptop and cleaned out all dust. It's propped up on the edge on a desk so there's around an inch and a half clearance on the bottom of the computer where there are two huge fans.
As for the studio drivers, I've never heard of those but I am on latest drivers for everything
Added subscriber: @brecht
If the PC shuts off, that's always a problem in the hardware, operating system or graphics driver. There might also be a bug in Blender as well, but the way operating systems are designed it should not be possible for an application to cause the system to shut down like this.
The fact that the laptop has been cleaned and has enough airflow does not mean it can't overheat (in the CPU or GPU), there can be other reasons. Not that this is necessarily the issue, but it can be.
You can look in the Windows Event Viewer and see if there is a specific error that caused the PC to shutdown.
Using up all RAM is also strange for a simple scene. How does it fill up exactly? Are you rendering an animation and RAM usage increases every frame? Or it already fills up rendering one frame? Is it immediately at the start of the render, or while it's rendering more samples, or at the end of the render?
Changed status from 'Needs Triage' to: 'Needs User Info'
Added subscriber: @ankitm
Changed status from 'Needs User Info' to: 'Archived'
No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.
Thanks again for the report. If the problem persists please open a new report with the required information.