Material not displays properly on curved mesh [no default CD_ORCO tex coordinate] #76564

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opened 2020-05-08 21:14:39 +02:00 by Volodymyr · 14 comments

System Information
Operating system: Mac OS Catalina 10.15.4 (latest drivers)
Graphics card: Intel HD 6000 (iGPU)

Blender Version
Broken: 2.83 beta from 8-th of May

Short description of error
On Macbook air 2017 with Mac OS Catalina and Intel HD 6000, material on curve doesn't display properly unless converted from curve to mesh

Exact steps for others to reproduce the error

  1. Open Blend file
    plants.blend
  2. Go to "Render" view

Screenshot 2020-05-08 at 22.09.30.png

**System Information** Operating system: Mac OS Catalina 10.15.4 (latest drivers) Graphics card: Intel HD 6000 (iGPU) **Blender Version** Broken: 2.83 beta from 8-th of May **Short description of error** On Macbook air 2017 with Mac OS Catalina and Intel HD 6000, material on curve doesn't display properly unless converted from curve to mesh **Exact steps for others to reproduce the error** 1) Open Blend file [plants.blend](https://archive.blender.org/developer/F8521327/plants.blend) 2) Go to "Render" view ![Screenshot 2020-05-08 at 22.09.30.png](https://archive.blender.org/developer/F8521331/Screenshot_2020-05-08_at_22.09.30.png)
Author

Added subscriber: @linosia

Added subscriber: @linosia
Author

If you want to recreate yourself with new file:

  1. Delete everything in the scene
  2. Add "bezier curve"
  3. Extrude at least 1-2 points
  4. Add "Depth" in Curve panel -- Bevel - Depth
  5. Scale some points
  6. Add any material, add wave node and plug it to color in Principled BSDF
  7. Go to render view -- everything is OK.
  8. SAVE, CLOSE BLENDER AND RELOAD
  9. After reloading file -- the material on curve is NOT displayed.
If you want to recreate yourself with new file: 1) Delete everything in the scene 2) Add "bezier curve" 3) Extrude at least 1-2 points 4) Add "Depth" in Curve panel -- Bevel - Depth 5) Scale some points 6) Add any material, add wave node and plug it to color in Principled BSDF 7) Go to render view -- everything is OK. 8) SAVE, CLOSE BLENDER AND RELOAD 9) After reloading file -- the material on curve is NOT displayed.
Author

untitled.blend

That's the new file I created with steps above (because I thought initial file was broken, so tried to recreate)

[untitled.blend](https://archive.blender.org/developer/F8521343/untitled.blend) That's the new file I created with steps above (because I thought initial file was broken, so tried to recreate)
Member

Added subscriber: @Alaska

Added subscriber: @Alaska
Member

@linosia In the meantime while you wait for the bug to be fixed, you can get the rendering of the curve to return by adjusting the value in the "Curve panel -- Bevel - Depth" section. This still has the issue of the curve not being visible after saving and re-opening, but in the meantime you can use this as a work around to get the curve to display again.

For the developers, I am able to reproduce this on Linux with a GTX 1050ti with 2.83 ce76e17584 (2020-05-08 14:49) and 2.90 6f985574b7 (2020-05-08).

@linosia In the meantime while you wait for the bug to be fixed, you can get the rendering of the curve to return by adjusting the value in the "Curve panel -- Bevel - Depth" section. This still has the issue of the curve not being visible after saving and re-opening, but in the meantime you can use this as a work around to get the curve to display again. For the developers, I am able to reproduce this on Linux with a GTX 1050ti with 2.83 ce76e17584ee (2020-05-08 14:49) and 2.90 6f985574b775 (2020-05-08).
Member

Added subscriber: @ankitm

Added subscriber: @ankitm
Author

I know, It can be adjusted to work within same file -- but for links in other file it's not viable solution at all.

Thanks for confirming! :)

I know, It can be adjusted to work within same file -- but for links in other file it's not viable solution at all. Thanks for confirming! :)
Member

Add any material, add wave node and plug it to color in Principled BSDF

assuming that this screenshot is correct, material disappears at that moment for me & you don't need to save, close, reopen etc.
image.png
related ? {#51886}
should've checked dates.

> Add any material, add wave node and plug it to color in Principled BSDF assuming that this screenshot is correct, material disappears at that moment for me & you don't need to save, close, reopen etc. ![image.png](https://archive.blender.org/developer/F8522666/image.png) ~~related ? {#51886}~~ should've checked dates.
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Removed subscriber: @Alaska

Removed subscriber: @Alaska
Member

Added subscribers: @fclem, @lichtwerk

Added subscribers: @fclem, @lichtwerk
Member

Note this works correctly if you explicitly plug in one of the Texture Coordinate nodes outputs ("Generated" for example)
untitled_corrected.blend

@fclem: is there a way to add the CD_ORCO GPU attribute by default for curves if no other coordinate is specified?
(feels like a bug to me...)

Note this works correctly if you explicitly plug in one of the `Texture Coordinate` nodes outputs ("Generated" for example) [untitled_corrected.blend](https://archive.blender.org/developer/F8541213/untitled_corrected.blend) @fclem: is there a way to add the `CD_ORCO` GPU attribute by default for curves if no other coordinate is specified? (feels like a bug to me...)
Philipp Oeser changed title from Material not displays properly on curved mesh to Material not displays properly on curved mesh [no default CD_ORCO tex coordinate] 2020-05-18 13:30:02 +02:00

This issue was referenced by fa270a37e8

This issue was referenced by fa270a37e874abacb7aee8d85de620ce67e91e95

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Clément Foucault self-assigned this 2020-05-19 21:01:44 +02:00
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Reference: blender/blender#76564
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