Scale fails in all but Local mode #76572
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Reference: blender/blender#76572
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.92
Blender Version
Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-03-12 05:06, hash:
375c7dc4ca
Worked: (have not yet found a version of 2.8x that works)
Short description of error
Scale tool seems to only respect Local axis mode
Exact steps for others to reproduce the error
In a default scene, rotate the cube to arbitrary angle and try scaling it in any mode other than local (and normal mode, although, that just seems to match local, when in object mode)
When enlisting help to investigate the issue, these steps were provided, but the single, simple test above also demonstrates the issue:
Tell me if this looks like the right behavior to you (ie; following these steps)
Anyone in our studio who tried the above saw the same behavior.
Added subscriber: @ConradDueck
Added subscriber: @Alaska
It's a problem with how objects are handled. To fix this, after rotating the object you must apply the rotation "Ctrl+A -> Apple Rotation" and then scale. Or enter edit mode then scale the object.
I made a similar post about this issue about a year ago (I'm having a hard time finding it) and the conclusion was that this feature is working as intended and that it would be rather difficult to fix.
Added subscriber: @ankitm
If you see in the undo last operation panel that appears after {key S}, {key Z}, move mouse, click, you'll see X & Y are 1. Only Z is changing. Now that the object has their local X & local Y components along global Z axis too, they'll be affected also afaik
Added subscriber: @brecht
Changed status from 'Needs Triage' to: 'Archived'
Blender objects would need a shear component as part of their transform to scale strictly along Z. There is only scale, rotation and translation however.
What it does is approximate the transform as close as possible with pure scaling, which can affect all axes.
Thanks for the responses
Just to ensure I understand this correctly....
In Blender, I am able to scale object, while in object mode, of course:
Does that correctly summrize my scale options, again, while in Object mode?
Fwiw, if I switch to Edit mode, it behaves as I would expect to see in Object mode. So, yes, it does appear as a sort of shear kind of operation, but the logic of it is a little counter-intuitive. My brain kind of assumes if I were to scale this object, affecting only the Z axis, the dimensions of the object would change only in the selected axis.
It seems I'll need to do a bit more digging on the transform matrix math used under the hood in Blender.
Thanks again for the response.