FBX Import: ValueError: not enough values to unpack (expected 2, got 1) casued by UDP3DSMAX custom attribute #76768
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Reference: blender/blender-addons#76768
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 970/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.08
Blender Version
Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-03-12 05:06, hash:
blender/blender@375c7dc4ca
Worked: I didn't test other versions
Short description of errorBlender2.82a_fbx_import_bug.zip
Exporting geometry from Maya with a custom attribute called UDP3DSMAX with any value to an *.fbx will result to an import error in blender.
" ValueError: not enough values to unpack (expected 2, got 1) "
I didn't find any other attribute names that would do the same. This only occurred to me because the source was a *.3dm file.
The error doesn't appear when I empty or delete this attribute (type: string). The error also comes up with a new, created object in Maya, that I add a custom attribute with this name.
I Used Maya 2018 for the test files. I got the same results with Maya 2019/2020.
The *.fbx files slightly differ on bit level, but contain the same geometry (a rectangular plane).
Exact steps for others to reproduce the error
import the example fbx files
Added subscriber: @BOBtheROSS
FBX Import: ValueError: not enough values to unpack (expected 2, got 1)to FBX Import: ValueError: not enough values to unpack (expected 2, got 1) casued by UDP3DSMAX custom attributeAdded subscribers: @mont29, @rjg
Changed status from 'Needs Triage' to: 'Resolved'
Blender 2.90.1 and later import it fine as this was fixed in
426383bde9
. The issue still exists in Blender 2.83.9, so the fix would be a candidate for a future corrective release CC @mont29Since this is fixed in current versions of Blender, I'm closing this as resolved.