Optix realtime denoiser progressively reduces brightness of very bright objects. #76947
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Reference: blender/blender#76947
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System Information
Operating system: Windows 10
Render card: RTX 2080
Driver version: 445.87
Blender Version
Broken: 2.90.2 alpha
Short description of error
The realtime denoiser cumulatively reduces the brightness of pixels that are very bright before exposure calculations, causing pixels that should be white to turn grey under some exposures.
Exact steps for others to reproduce the error
Create a new "General" file
Set the Render Engine to Cycles.
Set the Viewport samples to 1000
Set the Viewport Denoising to "OptiX AI-Accelerated"
Set the Color Management Exposure value to -10
Set the default light to "Sun", keeping its strength at 1000
Set the Viewport shading mode to "Rendered"
As the number of samples rises, the cube becomes much darker in a number of discrete steps. The two lit faces of the cube, which start out as different shades, are reduced to the same shade of grey.
This does not happen when the denoiser is not applied.
The effect, on my machine, seems to first happen around 300 samples into the 1000 samples in the example file. However, if I set the sample count to ~100, let the viewport render all samples, and then increment the sample count by 1, it immediately triggers a step of the darkening.
Viewport left to render to 100 samples in one go:
Viewport after incrementing to 101 samples immediately after:
optix bug.blend
Added subscriber: @Tober-1
Added subscriber: @Alaska
I am able to confirm in Blender 2.83
8a8c61190b
(2020-05-21 13:03) and 2.908f21f867e7
(2020-05-21 21:20) on Linux with a GTX 1050Ti driver 440.82 running with the lauch commandCYCLES_OPTIX_TEST=1
so I can get OptiX denoiser to run on my GPU.Added subscriber: @pmoursnv
Changed status from 'Needs Triage' to: 'Confirmed'
This issue was referenced by blender/cycles@2163f83078
This issue was referenced by
28d9368538
Changed status from 'Confirmed' to: 'Resolved'
Thank you @pmoursnv