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Proportional Edit "Connected Only" option, is having an unforseen effect on UV Editing while using "constrain to bounds"
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System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 443.15

Blender Version
Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-03-12 05:06, hash: rB375c7dc4caf4
Worked: Never (2.80+)

Short description of error
Whenever you have a UV that is bigger than the bounds of the image and you are using constrain to bounds, if you have the connected only option in the proportional edit marked(even if the proportional edit itself is disabled) it will impact in the UV by clamping it's excess inside the bounds, instead of just trying to position it on one of the edges.

Exact steps for others to reproduce the error

  1. Open file
  2. Move selection in UV editor