Bugs with the "template_ID_tabs" #77075

Closed
opened 2020-05-26 08:19:49 +02:00 by Yevgeny Makarov · 4 comments

System Information
Operating system: Darwin-19.4.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 455 OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.8.24

Blender Version
Broken: version: 2.83 (sub 17), branch: master, commit date: 2020-05-21 13:03, hash: 8a8c61190b

Short description of error

(1) If you omit the menu (optional) parameter of template_ID_tabs, Blender will crash.

(2) In space_topbar.py, if you move template_ID_tabs from draw_left to draw_right it will not display correctly.

2.81:

{F8554928, size=full}

2.83:

{F8554929, size=full}

**System Information** Operating system: Darwin-19.4.0-x86_64-i386-64bit 64 Bits Graphics card: AMD Radeon Pro 455 OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.8.24 **Blender Version** Broken: version: 2.83 (sub 17), branch: master, commit date: 2020-05-21 13:03, hash: `8a8c61190b` **Short description of error** (1) If you omit the `menu` (optional) parameter of `template_ID_tabs`, Blender will crash. (2) In *space_topbar.py*, if you move `template_ID_tabs` from `draw_left` to `draw_right` it will not display correctly. 2.81: {[F8554928](https://archive.blender.org/developer/F8554928/template_ID_tabs_281.png), size=full} 2.83: {[F8554929](https://archive.blender.org/developer/F8554929/template_ID_tabs_283.png), size=full}
Author
Member

Added subscriber: @jenkm

Added subscriber: @jenkm

This issue was referenced by 2a692e05c8

This issue was referenced by 2a692e05c872e603bd7089b021c2e49edec6290a
Member

Changed status from 'Needs Triage' to: 'Resolved'

Changed status from 'Needs Triage' to: 'Resolved'
Julian Eisel self-assigned this 2020-05-26 13:20:47 +02:00
Member

While not a big deal in this case, please create multiple reports for multiple issues in future. That makes managing them easier (e.g. one might get fixed and the task closed, so the second issue may slip through).

While not a big deal in this case, please create multiple reports for multiple issues in future. That makes managing them easier (e.g. one might get fixed and the task closed, so the second issue may slip through).
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Reference: blender/blender#77075
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