Negative numeric transforms are broken #77118

Closed
opened 2020-05-28 01:48:54 +02:00 by Steve Warner · 6 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.48

Blender Version
Broken: version: 2.83 (sub 17), branch: master, commit date: 2020-05-25 17:35, hash: 39aa122a0e
Worked: 2.82a

Short description of error
Transforms (move, rotate, scale) done through numeric input no longer work when adding a minus sign after inputting the value.

Exact steps for others to reproduce the error
Select the default cube.
Press G, Z, -1
The cube will move down -1 on the Z axis.
Press G, Z 1, -. The cube will not move down -1 on the Z axis.

In 2.82a, this works, and is very handy because you don't have to worry about which scale, move or rotation axis (positive or negative) is correct.
For example, if you want to rotate an object on the X axis by 45 degrees, you can simply type R X 45. If you find that the rotation was in the wrong direction, you can type the "-" key afterward and it fixes the rotation.
The way it works now is that you get an error.

Here's the error in 2.83beta
Clipboard Image.png

Here's the correct output in 2.82a
Clipboard Image (1).png

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.48 **Blender Version** Broken: version: 2.83 (sub 17), branch: master, commit date: 2020-05-25 17:35, hash: `39aa122a0e` Worked: 2.82a **Short description of error** Transforms (move, rotate, scale) done through numeric input no longer work when adding a minus sign after inputting the value. **Exact steps for others to reproduce the error** Select the default cube. Press G, Z, -1 The cube will move down -1 on the Z axis. Press G, Z 1, -. The cube will not move down -1 on the Z axis. In 2.82a, this works, and is very handy because you don't have to worry about which scale, move or rotation axis (positive or negative) is correct. For example, if you want to rotate an object on the X axis by 45 degrees, you can simply type R X 45. If you find that the rotation was in the wrong direction, you can type the "-" key afterward and it fixes the rotation. The way it works now is that you get an error. Here's the error in 2.83beta ![Clipboard Image.png](https://archive.blender.org/developer/F8558907/Clipboard_Image.png) Here's the correct output in 2.82a ![Clipboard Image (1).png](https://archive.blender.org/developer/F8558911/Clipboard_Image__1_.png)
Author

Added subscriber: @stevewarner

Added subscriber: @stevewarner
Member

Added subscriber: @Alaska

Added subscriber: @Alaska
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

I am unable to reproduce the issue you're describing.

It looks to me like you're in "advanced numerical input mode". This is activated by pressing * while entering a value or can be enabled by default in the preferences.
To find the setting in the user preferences follow these steps:

  1. Select from the top of Blender Edit -> Preferences.
  2. Select the Input tab.
  3. Change the Default to Advanced Numeric Input to the setting you prefer. Off should give you the results you want and it should be off by default.

If that fails, try loading factory defaults to see if that helps. Select form the top of Blender File -> Defaults -> Load Factory Settings.

If loading factory defaults fixes the issue, then open preferences Edit -> Preferences and click the Save preferences button. Now when ever you open Blender, it should work as expected.
Note: You will lose any previously set preferences (E.G. GPU to render with, themes, custom keymaps, etc).

I am unable to reproduce the issue you're describing. It looks to me like you're in "advanced numerical input mode". This is activated by pressing * while entering a value or can be enabled by default in the preferences. To find the setting in the user preferences follow these steps: 1. Select from the top of Blender `Edit -> Preferences`. 2. Select the `Input` tab. 3. Change the `Default to Advanced Numeric Input` to the setting you prefer. Off should give you the results you want and it should be off by default. If that fails, try loading factory defaults to see if that helps. Select form the top of Blender `File -> Defaults -> Load Factory Settings`. If loading factory defaults fixes the issue, then open preferences `Edit -> Preferences` and click the `Save preferences` button. Now when ever you open Blender, it should work as expected. Note: You will lose any previously set preferences (E.G. GPU to render with, themes, custom keymaps, etc).
Author

Ah! Thank you! The "Advanced Numerical Input Mode" was the issue. I'm not sure how it got turned on but disabling it fixed the problem.

Cheers!

Ah! Thank you! The "Advanced Numerical Input Mode" was the issue. I'm not sure how it got turned on but disabling it fixed the problem. Cheers!
Member

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
Alaska self-assigned this 2020-05-28 20:32:12 +02:00
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Reference: blender/blender#77118
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