Negative numeric transforms are broken #77118
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#77118
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.48
Blender Version
Broken: version: 2.83 (sub 17), branch: master, commit date: 2020-05-25 17:35, hash:
39aa122a0e
Worked: 2.82a
Short description of error
Transforms (move, rotate, scale) done through numeric input no longer work when adding a minus sign after inputting the value.
Exact steps for others to reproduce the error
Select the default cube.
Press G, Z, -1
The cube will move down -1 on the Z axis.
Press G, Z 1, -. The cube will not move down -1 on the Z axis.
In 2.82a, this works, and is very handy because you don't have to worry about which scale, move or rotation axis (positive or negative) is correct.
For example, if you want to rotate an object on the X axis by 45 degrees, you can simply type R X 45. If you find that the rotation was in the wrong direction, you can type the "-" key afterward and it fixes the rotation.
The way it works now is that you get an error.
Here's the error in 2.83beta
Here's the correct output in 2.82a
Added subscriber: @stevewarner
Added subscriber: @Alaska
Changed status from 'Needs Triage' to: 'Needs User Info'
I am unable to reproduce the issue you're describing.
It looks to me like you're in "advanced numerical input mode". This is activated by pressing * while entering a value or can be enabled by default in the preferences.
To find the setting in the user preferences follow these steps:
Edit -> Preferences
.Input
tab.Default to Advanced Numeric Input
to the setting you prefer. Off should give you the results you want and it should be off by default.If that fails, try loading factory defaults to see if that helps. Select form the top of Blender
File -> Defaults -> Load Factory Settings
.If loading factory defaults fixes the issue, then open preferences
Edit -> Preferences
and click theSave preferences
button. Now when ever you open Blender, it should work as expected.Note: You will lose any previously set preferences (E.G. GPU to render with, themes, custom keymaps, etc).
Ah! Thank you! The "Advanced Numerical Input Mode" was the issue. I'm not sure how it got turned on but disabling it fixed the problem.
Cheers!
Changed status from 'Needs User Info' to: 'Archived'