Creating custom orientation fails in seemingly random situations #77243
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Reference: blender/blender#77243
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1070 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.66
Blender Version
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-05-29 18:08, hash:
2ee94c954d
Broken: version: 2.83 latest
Broken: version: 2.82 a release
Worked: 2.79 (sub 7), branch: blender2.7, commit date: 2019-06-27 10:41, hash: e045fe53f1b0
Short description of error
Creating a custom orientation seems to be hit or miss. It often fails in situations where it probably should not, probably due to some degenerate matrix condition or otherwise.
Exact steps for others to reproduce the error
bad-custom-orientation.blend
Open the attached .blend
The faces are already selected : the -X and the +Z faces of the default cube
Try to create a custom orientation
Experience failure --
Unable to create orientation
Select the +X and +Z faces instead
Try to create a custom orientation now
Success
Other combinations of 2 faces for the default cube will also fail. 2.79 seems to be better at succeeding here in general (the only 2-face combination that fails in 2.79 is the -Z and +Z case)
Added subscriber: @deadpin
Added subscribers: @ideasman42, @mano-wii
Changed status from 'Needs Triage' to: 'Confirmed'
This is complex.
In the case shown in the file, the sum of the tangents points in the same direction as the sum of the normals. So it can't get a reliable matrix.
The code is very old. I wonder if the tangent calculation can be a little more predictable.
This involves the bmesh code, so @ideasman42, if you want to take a look beforehand, here's a possible fix: