Drivers Editor, Set Preview Range not visible #77313

Closed
opened 2020-06-03 18:08:33 +02:00 by Reiner Prokein · 6 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.41

Blender Version
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-05-30 21:11, hash: ba711824b3
Worked: blender-2.81a-windows64

Short description of error
In the Drivers editor you can set a Preview Range from the View menu. But it does not show here. Just in the other animation editors.

Exact steps for others to reproduce the error
Open Blender, switch to Animation layout, switch to Drivers editor.
In View menu use Set Preview Range.
You can draw the rectangle to define the range. But the areas around does not turn orange.
Switch to Driver editor. Here the preview range defined in the drivers editor shows.

previewindriver.jpg
previewindopesheet.jpg

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.41 **Blender Version** Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-05-30 21:11, hash: `ba711824b3` Worked: blender-2.81a-windows64 **Short description of error** In the Drivers editor you can set a Preview Range from the View menu. But it does not show here. Just in the other animation editors. **Exact steps for others to reproduce the error** Open Blender, switch to Animation layout, switch to Drivers editor. In View menu use Set Preview Range. You can draw the rectangle to define the range. But the areas around does not turn orange. Switch to Driver editor. Here the preview range defined in the drivers editor shows. ![previewindriver.jpg](https://archive.blender.org/developer/F8574525/previewindriver.jpg) ![previewindopesheet.jpg](https://archive.blender.org/developer/F8574527/previewindopesheet.jpg)
Author

Added subscriber: @tiles

Added subscriber: @tiles

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Added subscriber: @HooglyBoogly

Added subscriber: @HooglyBoogly
Member

Thanks for the report. I believe the preview range not showing in the driver editor is not a bug though.

I will preface this by the fact that I don't really have experience using the driver editor.

The preview range was removed on purpose from the driver editor in this commit: b9c2f8f3c8
I think this is to clarify that the X axis is not the scene frame in the driver editor, it's the input property value.
Granted, this is presented pretty terribly in the UI, but that is not exactly a bug.

I believe the larger problem is that the driver editor shares so many things with the graph editor that don't exactly apply.

Thanks for the report. I believe the preview range not showing in the driver editor is not a bug though. I will preface this by the fact that I don't really have experience using the driver editor. The preview range was removed on purpose from the driver editor in this commit: b9c2f8f3c8 I think this is to clarify that the X axis is **not** the scene frame in the driver editor, it's the input property value. Granted, this is presented pretty terribly in the UI, but that is not exactly a bug. I believe the larger problem is that the driver editor shares so many things with the graph editor that don't exactly apply.
Member

Changed status from 'Confirmed' to: 'Archived'

Changed status from 'Confirmed' to: 'Archived'
Hans Goudey self-assigned this 2020-09-08 22:09:35 +02:00
Author

Well, you can set the preview range in Drivers Editor. But you cannot show it then. That's what makes it a bug :)

In View menu use Set Preview Range.

And i find the preview range as useful in the driver editor as in the other editors. What is the reason to remove it from the Drivers editor?

EDIT, just to respond to this part here:

I think this is to clarify that the X axis is not the scene frame in the driver editor, it's the input property value.

Sure. I understand this part. This is what happens under the hood at the code side. But the output is still in scene frames. You play from frame a to frame b. Not from value a to value b. And you can set a preview range from frame a and frame b in the view menu. Which still works fine. You just can't display it anymore. Which is problematic, since now you don't know if it is on or off.

Well, you can set the preview range in Drivers Editor. But you cannot show it then. That's what makes it a bug :) > In View menu use Set Preview Range. And i find the preview range as useful in the driver editor as in the other editors. What is the reason to remove it from the Drivers editor? EDIT, just to respond to this part here: > I think this is to clarify that the X axis is not the scene frame in the driver editor, it's the input property value. Sure. I understand this part. This is what happens under the hood at the code side. But the output is still in scene frames. You play from frame a to frame b. Not from value a to value b. And you can set a preview range from frame a and frame b in the view menu. Which still works fine. You just can't display it anymore. Which is problematic, since now you don't know if it is on or off.
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Reference: blender/blender#77313
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