3D Viewport draw order of objects seems backwards or see through #77350

Closed
opened 2020-06-04 09:32:41 +02:00 by AnityEx · 21 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: Intel(R) HD Graphics 4600 Intel 4.3.0 - Build 20.19.15.4531

Blender Version
Broken: version: 2.83.0, branch: master, commit date: 2020-06-03 14:38, hash: 211b6c29f7
Worked: 2.82a

Short description of error
sections of objects that are meant to be behind or inside objects are drawn over other objects like a xray mode but less opaque

Exact steps for others to reproduce the error
open blender click middle mouse and the grid will show up over the default cube (tried with a all the default configs and the "see shortcuts" add on active) even bones will show up without being "always on top" active
Blender 2020-06-04 01-16-59.mp4

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: Intel(R) HD Graphics 4600 Intel 4.3.0 - Build 20.19.15.4531 **Blender Version** Broken: version: 2.83.0, branch: master, commit date: 2020-06-03 14:38, hash: `211b6c29f7` Worked: 2.82a **Short description of error** sections of objects that are meant to be behind or inside objects are drawn over other objects like a xray mode but less opaque **Exact steps for others to reproduce the error** open blender click middle mouse and the grid will show up over the default cube (tried with a all the default configs and the "see shortcuts" add on active) even bones will show up without being "always on top" active [Blender 2020-06-04 01-16-59.mp4](https://archive.blender.org/developer/F8575924/Blender_2020-06-04_01-16-59.mp4)
Author

Added subscriber: @AnityEx

Added subscriber: @AnityEx
Member

Added subscriber: @Alaska

Added subscriber: @Alaska
Member

This is most likely a graphics driver issue. According to the Blender requirements , the oldest Intel GPU is from the Haswell generation. You GPU is from the Haswell generation. This means for the best usability in Blender, you should be using the most up to date graphics drivers. They can be downloaded from here: https:*downloadcenter.intel.com/product/81496/Intel-HD-Graphics-4600

This is most likely a graphics driver issue. According to the [Blender requirements ](https:*www.blender.org/download/requirements/), the oldest Intel GPU is from the Haswell generation. You GPU is from the Haswell generation. This means for the best usability in Blender, you should be using the most up to date graphics drivers. They can be downloaded from here: https:*downloadcenter.intel.com/product/81496/Intel-HD-Graphics-4600
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Author

Same deal, i updated all drivers just now and restarted the computer, but it keeps showing me what its inside a cube or behind

image.png

funny thing though for some reason having shortcutuv on it makes it appear on the regular, but when it is off it only shows afer using the interactive widget or clicking with the middle mouse while it looks good

I should mention i have another graphic card on which is a gtx 1060 and i have both on for a screen each and for renders in cycles, but i updated that even before reporting this bug

Blender 2020-06-04 12-39-46.mp4

Same deal, i updated all drivers just now and restarted the computer, but it keeps showing me what its inside a cube or behind ![image.png](https://archive.blender.org/developer/F8577335/image.png) funny thing though for some reason having shortcutuv on it makes it appear on the regular, but when it is off it only shows afer using the interactive widget or clicking with the middle mouse while it looks good I should mention i have another graphic card on which is a gtx 1060 and i have both on for a screen each and for renders in cycles, but i updated that even before reporting this bug [Blender 2020-06-04 12-39-46.mp4](https://archive.blender.org/developer/F8577347/Blender_2020-06-04_12-39-46.mp4)
Author

Blender 2020-06-04 17-32-56.mp4

  • seems to hide masks and face sets (tried on both) maybe behind of this plane

  • also tried face orientation and it is affected by it, no trace of it

[Blender 2020-06-04 17-32-56.mp4](https://archive.blender.org/developer/F8577718/Blender_2020-06-04_17-32-56.mp4) - seems to hide masks and face sets (tried on both) maybe behind of this plane - also tried face orientation and it is affected by it, no trace of it
Member

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'
Member

Sadly I don't know where to go from here.

Can you do this:
From the top of Blender select Help -> Save System Info and upload the file here.

Sadly I don't know where to go from here. Can you do this: From the top of Blender select `Help -> Save System Info` and upload the file here.
Author

sure here it is
system-info.txt

sure here it is [system-info.txt](https://archive.blender.org/developer/F8578286/system-info.txt)
Member

By chance does disabling anti-aliasing help?

Select from the top of Blender select Edit>Preferences.
Navigate to the Viewport tab.
Change "viewport anti-aliasing" to Single pass or No anti-aliasing.

By chance does disabling anti-aliasing help? Select from the top of Blender select Edit>Preferences. Navigate to the Viewport tab. Change "viewport anti-aliasing" to Single pass or No anti-aliasing.
Author

done O.o

my goodness that fixed it! so many thanks dud :o

image.png

done O.o my goodness that fixed it! so many thanks dud :o ![image.png](https://archive.blender.org/developer/F8579628/image.png)
Member

Added subscriber: @fclem

Added subscriber: @fclem
Member

Potentially related to the overlays task. #76273.

Unsure. @fclem are you able to comment?

Potentially related to the overlays task. #76273. Unsure. @fclem are you able to comment?
Author

can confirm I had that bug, until i imported the old 2.82 settings that problem was gone

can confirm I had that bug, until i imported the old 2.82 settings that problem was gone

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

Disabling anti-aliasing is a workaround and not a definitive solution.
Anyway, a similar problem has been solved recently.
Can you try the latest daily build with anti-aliasing enabled? https://builder.blender.org/download/

Disabling anti-aliasing is a workaround and not a definitive solution. Anyway, a similar problem has been solved recently. Can you try the latest daily build with anti-aliasing enabled? https://builder.blender.org/download/
Author

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: Intel(R) HD Graphics 4600 Intel 4.3.0 - Build 20.19.15.5126

Blender Version
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-07 22:16, hash: 281319653e

(copied this so you see this is the daily 2.90)

I tried to check on it, apparently 8 samples default viewport antialiasing gives me that bug from #76273 (Overlay glitches 2.83 beta on intel HD cards. ) and when i change to single pass anti aliasing happens what i am reporting about the draw of objects in a wrong order, i assume its litteraly the same thing, but it gets worse the more samples there is

(the config window was over blender but windows records only one window at a time so when te mouse goes right im changing from 8 pass to 1 pass and no antialiasing in that order)
Blender 2020-06-08 05-08-04.mp4

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: Intel(R) HD Graphics 4600 Intel 4.3.0 - Build 20.19.15.5126 **Blender Version** Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-07 22:16, hash: `281319653e` (copied this so you see this is the daily 2.90) I tried to check on it, apparently 8 samples default viewport antialiasing gives me that bug from #76273 (Overlay glitches 2.83 beta on intel HD cards. ) and when i change to single pass anti aliasing happens what i am reporting about the draw of objects in a wrong order, i assume its litteraly the same thing, but it gets worse the more samples there is (the config window was over blender but windows records only one window at a time so when te mouse goes right im changing from 8 pass to 1 pass and no antialiasing in that order) [Blender 2020-06-08 05-08-04.mp4](https://archive.blender.org/developer/F8602514/Blender_2020-06-08_05-08-04.mp4)

@AnityEx Please try again with tomorrow's build. The build you are testing does not include the fix.

@AnityEx Please try again with tomorrow's build. The build you are testing does not include the fix.
Author

DONE fine and dandy the latest build does all fine even with 32 samples the problem is gone!

DONE fine and dandy the latest build does all fine even with 32 samples the problem is gone!
Author

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
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Reference: blender/blender#77350
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