3D Viewport draw order of objects seems backwards or see through #77350
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#77350
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: Intel(R) HD Graphics 4600 Intel 4.3.0 - Build 20.19.15.4531
Blender Version
Broken: version: 2.83.0, branch: master, commit date: 2020-06-03 14:38, hash:
211b6c29f7
Worked: 2.82a
Short description of error
sections of objects that are meant to be behind or inside objects are drawn over other objects like a xray mode but less opaque
Exact steps for others to reproduce the error
open blender click middle mouse and the grid will show up over the default cube (tried with a all the default configs and the "see shortcuts" add on active) even bones will show up without being "always on top" active
Blender 2020-06-04 01-16-59.mp4
Added subscriber: @AnityEx
Added subscriber: @Alaska
This is most likely a graphics driver issue. According to the Blender requirements , the oldest Intel GPU is from the Haswell generation. You GPU is from the Haswell generation. This means for the best usability in Blender, you should be using the most up to date graphics drivers. They can be downloaded from here: https:*downloadcenter.intel.com/product/81496/Intel-HD-Graphics-4600
Changed status from 'Needs Triage' to: 'Needs User Info'
Same deal, i updated all drivers just now and restarted the computer, but it keeps showing me what its inside a cube or behind
funny thing though for some reason having shortcutuv on it makes it appear on the regular, but when it is off it only shows afer using the interactive widget or clicking with the middle mouse while it looks good
I should mention i have another graphic card on which is a gtx 1060 and i have both on for a screen each and for renders in cycles, but i updated that even before reporting this bug
Blender 2020-06-04 12-39-46.mp4
Blender 2020-06-04 17-32-56.mp4
seems to hide masks and face sets (tried on both) maybe behind of this plane
also tried face orientation and it is affected by it, no trace of it
Changed status from 'Needs User Info' to: 'Needs Triage'
Sadly I don't know where to go from here.
Can you do this:
From the top of Blender select
Help -> Save System Info
and upload the file here.sure here it is
system-info.txt
By chance does disabling anti-aliasing help?
Select from the top of Blender select Edit>Preferences.
Navigate to the Viewport tab.
Change "viewport anti-aliasing" to Single pass or No anti-aliasing.
done O.o
my goodness that fixed it! so many thanks dud :o
Added subscriber: @fclem
Potentially related to the overlays task. #76273.
Unsure. @fclem are you able to comment?
can confirm I had that bug, until i imported the old 2.82 settings that problem was gone
Added subscriber: @mano-wii
Changed status from 'Needs Triage' to: 'Needs User Info'
Disabling anti-aliasing is a workaround and not a definitive solution.
Anyway, a similar problem has been solved recently.
Can you try the latest daily build with anti-aliasing enabled? https://builder.blender.org/download/
System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: Intel(R) HD Graphics 4600 Intel 4.3.0 - Build 20.19.15.5126
Blender Version
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-07 22:16, hash:
281319653e
(copied this so you see this is the daily 2.90)
I tried to check on it, apparently 8 samples default viewport antialiasing gives me that bug from #76273 (Overlay glitches 2.83 beta on intel HD cards. ) and when i change to single pass anti aliasing happens what i am reporting about the draw of objects in a wrong order, i assume its litteraly the same thing, but it gets worse the more samples there is
(the config window was over blender but windows records only one window at a time so when te mouse goes right im changing from 8 pass to 1 pass and no antialiasing in that order)
Blender 2020-06-08 05-08-04.mp4
@AnityEx Please try again with tomorrow's build. The build you are testing does not include the fix.
DONE fine and dandy the latest build does all fine even with 32 samples the problem is gone!
Changed status from 'Needs User Info' to: 'Archived'