Issues with using a Mac trackpad when the Auto Depth option is enabled #77509

Closed
opened 2020-06-06 14:26:57 +02:00 by Yevgeny Makarov · 8 comments

System Information
Mac with a trackpad or magic mouse.
All versions of Blender.

Issue Description

The first problem is changing the selected depth point within a single trackpad gesture. See the video below.

With mouse the depth (point of rotation) is picked once, when you press the button and then it doesn't change until you finish the operation.
While with a trackpad, the depth calculation is performed continuously during a single gesture for each trackpad events.

Expected behavior:

auto-depth-trackpad-fixed.mov

The current behavior of blender:

auto-depth-trackpad-issue.mov

The second problem is very low viewport navigation performance in Material Preview.
It's about 9fps, on the retina screen, when orbiting a viewport with just the default scene.

There is task #68206 for depth buffer performance issue itself.

Steps to redo
Duplicate the default cube twice.
Enable Auto Depth in Preferences -> Navigation
Rotate the viewport with pointer on any of the cubes.

**System Information** Mac with a trackpad or magic mouse. All versions of Blender. **Issue Description** The first problem is changing the selected depth point within a single trackpad gesture. See the video below. With mouse the depth (point of rotation) is picked once, when you press the button and then it doesn't change until you finish the operation. While with a trackpad, the depth calculation is performed continuously during a single gesture for each trackpad events. Expected behavior: [auto-depth-trackpad-fixed.mov](https://archive.blender.org/developer/F9284645/auto-depth-trackpad-fixed.mov) The current behavior of blender: [auto-depth-trackpad-issue.mov](https://archive.blender.org/developer/F9284646/auto-depth-trackpad-issue.mov) The second problem is very low viewport navigation performance in Material Preview. It's about **9fps**, on the retina screen, when orbiting a viewport with just the default scene. There is task #68206 for depth buffer performance issue itself. **Steps to redo** Duplicate the default cube twice. Enable Auto Depth in Preferences -> Navigation Rotate the viewport with pointer on any of the cubes.

Reported on windows already so I will assume this is not strictly mac related and merge.

Reported on windows already so I will assume this is not strictly mac related and merge.

Closed as duplicate of #73827

Closed as duplicate of #73827
Author
Member

@iss, these are different bugs.

I don't have any problems working with the Mouse events,
the only problem is with the Trackpad (Trackpad Pan, Trackpad Zoom) events, so this is only for Mac.

There may be some performance issues with the combination of EEVEE and Auto Depth,
but the main problem here is how the rotation/zooming works with the trackpad.

@iss, these are different bugs. I don't have any problems working with the **Mouse** events, the only problem is with the **Trackpad** (Trackpad Pan, Trackpad Zoom) events, so this is only for Mac. There may be some performance issues with the combination of EEVEE and Auto Depth, but the main problem here is how the rotation/zooming works with the trackpad.

Changed status from 'Duplicate' to: 'Needs Triage'

Changed status from 'Duplicate' to: 'Needs Triage'

Thanks for clarification, I will reopen this in that case

Thanks for clarification, I will reopen this in that case

I think it is important for people to say what resolution they are using, because here I have a lot of problems with resolutions higher than 1080p with AUTO_DEPTH.
4k is unusable!!!!

I think it is important for people to say what resolution they are using, because here I have a lot of problems with resolutions higher than 1080p with AUTO_DEPTH. 4k is unusable!!!!
Yevgeny Makarov changed title from Low viewport navigation performance using Trackpad with Auto Depth (Eevee/macOS) to Issues with using a Mac trackpad when the Auto Depth option is enabled 2020-08-31 16:40:15 +02:00
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Philipp Oeser removed the
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Reference: blender/blender#77509
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