Crash when switching to Material Preview #77704

Closed
opened 2020-06-10 00:03:43 +02:00 by Daniel Santana · 7 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce RTX 2080 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 446.14

Blender Version
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-09 19:11, hash: d3f83d9f95
Worked: (newest version of Blender that worked as expected)

Short description of error
Crash when switching to Material Preview.

Exact steps for others to reproduce the error
Unable to share the scene where this happens. Below is the call stack for windows, but the same happens in Linux.

>	blender.exe!extract_tan_ex(const MeshRenderData * mr, GPUVertBuf * vbo, const bool do_hq) Line 2075	C

 	blender.exe!extract_tan_init(const MeshRenderData * mr, void * buf) Line 2096	C
 	blender.exe!extract_init(ExtractTaskData * data) Line 4633	C
 	blender.exe!extract_init_and_run(void * taskdata) Line 4656	C
 	blender.exe!extract_single_threaded_task_node_exec(void * task_data) Line 4726	C
 	[External Code]	
 	blender.exe!tbb::interface7::internal::isolate_impl<void,void <lambda>(void) const>(const TaskNode::run::__l2::void <lambda>(void) & f) Line 160	C++
 	blender.exe!TaskNode::run(const tbb::flow::interface11::continue_msg UNUSED_input) Line 98	C++
 	[External Code]	
 	[Inline Frame] blender.exe!std::_Binder<std::_Unforced,tbb::flow::interface11::continue_msg (__cdecl TaskNode::*)(tbb::flow::interface11::continue_msg),TaskNode *,std::_Ph<1> const &>::operator()(const tbb::flow::interface11::continue_msg &) Line 1455	C++
 	blender.exe!tbb::flow::interface11::internal::function_body_leaf<tbb::flow::interface11::continue_msg,tbb::flow::interface11::continue_msg,std::_Binder<std::_Unforced,tbb::flow::interface11::continue_msg (__cdecl TaskNode::*)(tbb::flow::interface11::continue_msg),TaskNode *,std::_Ph<1> const &>>::operator()(const tbb::flow::interface11::continue_msg & i) Line 147	C++
 	[Inline Frame] blender.exe!tbb::flow::interface11::internal::continue_input<tbb::flow::interface11::continue_msg,tbb::flow::interface11::internal::Policy<void>>::apply_body_bypass(tbb::flow::interface11::continue_msg) Line 821	C++
 	blender.exe!tbb::flow::interface11::internal::apply_body_task_bypass<tbb::flow::interface11::internal::continue_input<tbb::flow::interface11::continue_msg,tbb::flow::interface11::internal::Policy<void>>,tbb::flow::interface11::continue_msg>::execute() Line 312	C++
 	[External Code]	
**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce RTX 2080 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 446.14 **Blender Version** Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-09 19:11, hash: `d3f83d9f95` Worked: (newest version of Blender that worked as expected) **Short description of error** Crash when switching to Material Preview. **Exact steps for others to reproduce the error** Unable to share the scene where this happens. Below is the call stack for windows, but the same happens in Linux. ```lines=3 > blender.exe!extract_tan_ex(const MeshRenderData * mr, GPUVertBuf * vbo, const bool do_hq) Line 2075 C blender.exe!extract_tan_init(const MeshRenderData * mr, void * buf) Line 2096 C blender.exe!extract_init(ExtractTaskData * data) Line 4633 C blender.exe!extract_init_and_run(void * taskdata) Line 4656 C blender.exe!extract_single_threaded_task_node_exec(void * task_data) Line 4726 C [External Code] blender.exe!tbb::interface7::internal::isolate_impl<void,void <lambda>(void) const>(const TaskNode::run::__l2::void <lambda>(void) & f) Line 160 C++ blender.exe!TaskNode::run(const tbb::flow::interface11::continue_msg UNUSED_input) Line 98 C++ [External Code] [Inline Frame] blender.exe!std::_Binder<std::_Unforced,tbb::flow::interface11::continue_msg (__cdecl TaskNode::*)(tbb::flow::interface11::continue_msg),TaskNode *,std::_Ph<1> const &>::operator()(const tbb::flow::interface11::continue_msg &) Line 1455 C++ blender.exe!tbb::flow::interface11::internal::function_body_leaf<tbb::flow::interface11::continue_msg,tbb::flow::interface11::continue_msg,std::_Binder<std::_Unforced,tbb::flow::interface11::continue_msg (__cdecl TaskNode::*)(tbb::flow::interface11::continue_msg),TaskNode *,std::_Ph<1> const &>>::operator()(const tbb::flow::interface11::continue_msg & i) Line 147 C++ [Inline Frame] blender.exe!tbb::flow::interface11::internal::continue_input<tbb::flow::interface11::continue_msg,tbb::flow::interface11::internal::Policy<void>>::apply_body_bypass(tbb::flow::interface11::continue_msg) Line 821 C++ blender.exe!tbb::flow::interface11::internal::apply_body_task_bypass<tbb::flow::interface11::internal::continue_input<tbb::flow::interface11::continue_msg,tbb::flow::interface11::internal::Policy<void>>,tbb::flow::interface11::continue_msg>::execute() Line 312 C++ [External Code] ```
Author

Added subscriber: @dgsantana

Added subscriber: @dgsantana

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

Thanks for the report, but unfortunately this can't be triaged as a complete bug report.

For the development team to be able to help, there needs to be reproducible steps (open this file, press this, then that and crash).

Normally .blend files can be simplified by removing most objects and disabling settings, until the problem reveals itself more clearly.

Thanks for the report, but unfortunately this can't be triaged as a complete bug report. For the development team to be able to help, there needs to be reproducible steps (open this file, press this, then that and crash). Normally .blend files can be simplified by removing most objects and disabling settings, until the problem reveals itself more clearly.
Author

I have been unable to have a crash, in the latest master. So probably better to close this. It seems it was "automagically" fixed.

I have been unable to have a crash, in the latest master. So probably better to close this. It seems it was "automagically" fixed.

Changed status from 'Needs User Info' to: 'Resolved'

Changed status from 'Needs User Info' to: 'Resolved'
Germano Cavalcante self-assigned this 2020-06-11 17:07:19 +02:00

Good to know :)
Closing.

Good to know :) Closing.
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Reference: blender/blender#77704
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