Shapekey Multires issue when toggling mirror options via shortcut after undo #77733

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opened 2020-06-10 19:06:15 +02:00 by Julien Kaspar · 7 comments
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System Information
Operating system: Linux-5.3.0-55-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: Quadro GP100/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.59

Blender Version
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-10 08:04, hash: fc8a7a44b2
Worked: 2.83.0

Short description of error
In my personal keymap I have set the toggle for x-mirror in sculpt mode to Ctrl + X.
I notices small performance issues where Blender would take longer when toggling it via the shortcut or using undo up to the point where x-mirror was toggled.
This might be unrelated to this bug though:
When you sculpt on an object with a shapekey and the multires modifier and then use undo, if you directly afterwards toggle one of the mirror options via a shortcut, it will immediately apply the deformations of that shapekey onto the multires subdivisions.

This will not happen when pressing the buttons in the header and only if using the shortcut.
It will only happen once unless sculpt mode is exited and entered again.
2020-06-10 18-46-59.mp4

Exact steps for others to reproduce the error

  • Assign a shortcut to the x/y/ or z mirror option in sculpt mode
  • Add an object like a sphere or subdivide the default cube
  • Add a base and a shapekey in the shapekey panel and set it to an influence of 1
  • Add a multires modifier and subdivide it 3 times
  • Model or sculpt some deformations for the shapekey on the base resolution
  • Enter sculpt mode on detail level 3 on the multires
  • Sculpt some strokes
  • Undo
  • Press the shortcut for the mirror option
    or
  • Open attached file
  • Sculpt (Press and drag any part of the object)
  • Undo (Ctrl Z)
  • Exit and enter to sculpt mode (Tab Tab for example)
    sculpt_shpkey_xmirr_bug.blend
**System Information** Operating system: Linux-5.3.0-55-generic-x86_64-with-debian-buster-sid 64 Bits Graphics card: Quadro GP100/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.59 **Blender Version** Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-10 08:04, hash: `fc8a7a44b2` Worked: 2.83.0 **Short description of error** In my personal keymap I have set the toggle for x-mirror in sculpt mode to Ctrl + X. I notices small performance issues where Blender would take longer when toggling it via the shortcut or using undo up to the point where x-mirror was toggled. This might be unrelated to this bug though: When you sculpt on an object with a shapekey and the multires modifier and then use undo, if you directly afterwards toggle one of the mirror options via a shortcut, it will immediately apply the deformations of that shapekey onto the multires subdivisions. This will not happen when pressing the buttons in the header and only if using the shortcut. It will only happen once unless sculpt mode is exited and entered again. [2020-06-10 18-46-59.mp4](https://archive.blender.org/developer/F8606385/2020-06-10_18-46-59.mp4) **Exact steps for others to reproduce the error** - Assign a shortcut to the x/y/ or z mirror option in sculpt mode - Add an object like a sphere or subdivide the default cube - Add a base and a shapekey in the shapekey panel and set it to an influence of 1 - Add a multires modifier and subdivide it 3 times - Model or sculpt some deformations for the shapekey on the base resolution - Enter sculpt mode on detail level 3 on the multires - Sculpt some strokes - Undo - Press the shortcut for the mirror option or - Open attached file - Sculpt (Press and drag any part of the object) - Undo (Ctrl Z) - Exit and enter to sculpt mode (Tab Tab for example) [sculpt_shpkey_xmirr_bug.blend](https://archive.blender.org/developer/F8626476/sculpt_shpkey_xmirr_bug.blend)
Author
Member

Added subscriber: @JulienKaspar

Added subscriber: @JulienKaspar
Julien Kaspar changed title from Shapekey Multires issue when toggling mirror options via shortcut on first undo step to Shapekey Multires issue when toggling mirror options via shortcut after undo 2020-06-10 19:06:35 +02:00

Added subscriber: @mano-wii

Added subscriber: @mano-wii

I'm confused. I don't know where to expect to see the bug.
I'm testing this file but shortcut only enables or disables the x-mirror option.
Even leaving and returning to sculpt mode I don't see the bug.
Has any step been missing in the description?

sculpt_shpkey_xmirr_bug.blend

I'm confused. I don't know where to expect to see the bug. I'm testing this file but shortcut only enables or disables the x-mirror option. Even leaving and returning to sculpt mode I don't see the bug. Has any step been missing in the description? [sculpt_shpkey_xmirr_bug.blend](https://archive.blender.org/developer/F8608294/sculpt_shpkey_xmirr_bug.blend)
Author
Member

@mano-wii I just tested it on another computer as well and I can reproduce the bug with the outlines steps.
In your file you didn't make any changes to the shapekey. You need to model or sculpt changes on the base resolution (level 0) since the multires subdivisions are not changing the base and therefore don't affect the shapekeys.

@mano-wii I just tested it on another computer as well and I can reproduce the bug with the outlines steps. In your file you didn't make any changes to the shapekey. You need to model or sculpt changes on the base resolution (level 0) since the multires subdivisions are not changing the base and therefore don't affect the shapekeys.
Author
Member

Ok apparently instead of using the custom shortcut I mentioned, this can also be more easily replicated by just using undo, exiting sculpt mode and entering sculpt mode again.
The same effect is then suddenly visible.

Ok apparently instead of using the custom shortcut I mentioned, this can also be more easily replicated by just using undo, exiting sculpt mode and entering sculpt mode again. The same effect is then suddenly visible.

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Philipp Oeser removed the
Interest
Sculpt, Paint & Texture
label 2023-02-10 09:12:30 +01:00
Philipp Oeser added the
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Modeling
label 2023-02-10 11:18:24 +01:00
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Can't reproduce this anymore. Seems to have been fixed already.

Can't reproduce this anymore. Seems to have been fixed already.
Blender Bot added
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and removed
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labels 2023-04-18 21:19:10 +02:00
Julien Kaspar added
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and removed
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labels 2023-04-18 21:19:22 +02:00
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Reference: blender/blender#77733
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