Tranforming a UV face with UV sync on rips off the face. #77928

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opened 2020-06-16 20:55:16 +02:00 by Gilberto Rodrigues · 8 comments
Contributor

Blender Version
Broken: 2.7x, 2.8x

Short description of error
Tranforming a UV face with UV sync on rips off the face. Unlike in vertex and edge mode and unlike when UV sync is off.

Exact steps for others to reproduce the error
Open blender
go to UV editing
turn on UV sync
change to face select mode
Move/Rotate/Translate a face of the UV, it will be riped off from the uv island, unlike in other selection modes and unlike when UV sync is off.

**Blender Version** Broken: 2.7x, 2.8x **Short description of error** Tranforming a UV face with UV sync on rips off the face. Unlike in vertex and edge mode and unlike when UV sync is off. **Exact steps for others to reproduce the error** Open blender go to UV editing turn on UV sync change to face select mode Move/Rotate/Translate a face of the UV, it will be riped off from the uv island, unlike in other selection modes and unlike when UV sync is off.
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Added subscriber: @Gilberto.R

Added subscriber: @Gilberto.R

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'
Germano Cavalcante self-assigned this 2020-06-18 14:33:06 +02:00

This is intentional. The manual shows this option only when "Sync Selection Off"
https://docs.blender.org/manual/en/dev/editors/uv/selecting.html#sync-selection-off

Thanks for the report. But the issue reported here is not a bug in current behavior. Closing as this bug tracker is only for bugs and errors.

For user requests and feedback, please use other channels: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests

For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug

This is intentional. The manual shows this option only when "Sync Selection Off" https://docs.blender.org/manual/en/dev/editors/uv/selecting.html#sync-selection-off Thanks for the report. But the issue reported here is not a bug in current behavior. Closing as this bug tracker is only for bugs and errors. For user requests and feedback, please use other channels: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug

Changed status from 'Archived' to: 'Needs Triage'

Changed status from 'Archived' to: 'Needs Triage'

I noticed that you edited the description.
I suppose you are sure this is a bug so I will let someone else do the triage.

I can see a confusion with the behavior when moving UV verts with sync on.
When you select a UV vertex with sync on, you are actually selecting all the UV vertices corresponding to the same Mesh vertex .
So by moving this vertex, you are moving all the others as well, looking like they are "connected".

Selecting a face is different because it does not select the vertices connected to it.

I noticed that you edited the description. I suppose you are sure this is a bug so I will let someone else do the triage. I can see a confusion with the behavior when moving UV verts with sync on. When you select a UV vertex with sync on, you are actually selecting all the UV vertices corresponding to the same Mesh vertex . So by moving this vertex, you are moving all the others as well, looking like they are "connected". Selecting a face is different because it does not select the vertices connected to it.
Author
Contributor

It's okay, I trust you.

It's okay, I trust you.
Author
Contributor

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'
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Reference: blender/blender#77928
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