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Cycles: light group render passes
Confirmed, NormalPublicTO DO

Event Timeline

Brecht Van Lommel (brecht) changed the task status from Needs Triage to Confirmed.Jun 18 2020, 7:16 PM
Brecht Van Lommel (brecht) created this task.
Brecht Van Lommel (brecht) changed the subtype of this task from "Report" to "To Do".

This feature will be in the 2.90 release?

This feature will be in the 2.90 release?

No. 2.90 is in Bcon3 and no new features are being add.

So, this feature will be removed/forget? I was super excited about it.
is there a way to implement it with an Addon?

This feature will be in the 2.90 release?

No. 2.90 is in Bcon3 and no new features are being add.

So, this feature will be removed/forget? I was super excited about it.
is there a way to implement it with an Addon?

The feature is planned to make it into Cycles/Blender at some point. It probably needs a bit of polishing and potentionally a few issues fixed first (I believe the patch doesn't work with adaptive sampling, not 100% sure).

As for implementing it into Blender yourself, you can take the patch and apply it to your own build of Blender. However, I believe some manual work may be required to work with Blender in it's current state. Juan Gea has a build of Blender with this feature built in. You can find it over on GraphicAll
Windows: https://blender.community/c/graphicall/Mlbbbc/

Thanks!

So, this feature will be removed/forget? I was super excited about it.
is there a way to implement it with an Addon?

The feature is planned to make it into Cycles/Blender at some point. It probably needs a bit of polishing and potentionally a few issues fixed first (I believe the patch doesn't work with adaptive sampling, not 100% sure).

As for implementing it into Blender yourself, you can take the patch and apply it to your own build of Blender. However, I believe some manual work may be required to work with Blender in it's current state. Juan Gea has a build of Blender with this feature built in. You can find it over on GraphicAll
Windows: https://blender.community/c/graphicall/Mlbbbc/