immediate crash after first few frames of rendering every time if persistent images is enabled #78102

Closed
opened 2020-06-21 17:58:05 +02:00 by michael campbell · 18 comments

System Information
Operating system: Windows-10-10.0.17763-SP0 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.92

Blender Version
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-20 22:15, hash: a7f1c68938
Worked: (newest version of Blender that worked as expected)

Short description of error
immediate crash within the first 10 frames of rendering every time if persistent images is enabled.

Exact steps for others to reproduce the error

open file, press ctrl + f12, should crash on frame 3 or 4

blender_system_info.txt

blender_debug_output.txt

cycles infinite ocean.crash.txt

cycles infinite ocean.blend

**System Information** Operating system: Windows-10-10.0.17763-SP0 64 Bits Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.92 **Blender Version** Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-20 22:15, hash: `a7f1c68938` Worked: (newest version of Blender that worked as expected) **Short description of error** immediate crash within the first 10 frames of rendering every time if persistent images is enabled. **Exact steps for others to reproduce the error** open file, press ctrl + f12, should crash on frame 3 or 4 [blender_system_info.txt](https://archive.blender.org/developer/F8635290/blender_system_info.txt) [blender_debug_output.txt](https://archive.blender.org/developer/F8635291/blender_debug_output.txt) [cycles infinite ocean.crash.txt](https://archive.blender.org/developer/F8635293/cycles_infinite_ocean.crash.txt) [cycles infinite ocean.blend](https://archive.blender.org/developer/F8635306/cycles_infinite_ocean.blend)

Added subscriber: @3di

Added subscriber: @3di
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Hm, cannot reproduce here.

  • looks like that file does not have Persistent Images enabled, so repro steps are a bit misleading (but even after enabling, this renders fine for me [linux, 970m, 440.64 drivers])
  • did that work in 2.83 for you?
Hm, cannot reproduce here. - looks like that file does not have `Persistent Images` enabled, so repro steps are a bit misleading (but even after enabling, this renders fine for me [linux, 970m, 440.64 drivers]) - did that work in 2.83 for you?

sorry must have forgotten to re-enable it after ensuring it was rendering fine without it enabled.

I've just tried in 2.83 which also crashes at a different frame number each time I try.

Maybe try on windows?

blender_system_info.txt

blender_debug_output.txt

sorry must have forgotten to re-enable it after ensuring it was rendering fine without it enabled. I've just tried in 2.83 which also crashes at a different frame number each time I try. Maybe try on windows? [blender_system_info.txt](https://archive.blender.org/developer/F8637012/blender_system_info.txt) [blender_debug_output.txt](https://archive.blender.org/developer/F8637013/blender_debug_output.txt)

Here's where it crashes (no crash report gets generated, nothing hardware related in the system log):

I0622 15:30:29.050318 8 device_cpu.cpp:380] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K)
I0622 15:30:29.052312 15968 device_cuda_impl.cpp:819] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K) in device memory
I0622 15:30:29.059294 15968 device_cuda_impl.cpp:819] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K) in device memory
I0622 15:30:29.066274 15968 device_cuda_impl.cpp:819] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K) in device memory
I0622 15:30:29.073761 15968 device_cuda_impl.cpp:819] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K) in device memory
I0622 15:30:29.078747 15968 device_cuda_impl.cpp:819] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K) in device memory
I0622 15:30:29.083734 15968 device_cuda_impl.cpp:819] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K) in device memory
I0622 15:30:29.084731 3660 device_cpu.cpp:380] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K)
I0622 15:30:29.088721 15968 device_cuda_impl.cpp:819] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K) in device memory
I0622 15:30:29.089718 18768 device_cpu.cpp:380] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K)
I0622 15:30:29.092710 15968 device_cuda_impl.cpp:819] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K) in device memory
I0622 15:30:29.099691 15968 device_cuda_impl.cpp:819] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K) in device memory
I0622 15:30:29.107177 15968 device_cuda_impl.cpp:819] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K) in device memory
I0622 15:30:29.114159 15968 device_cuda_impl.cpp:819] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K) in device memory
I0622 15:30:29.120143 15968 device_cuda_impl.cpp:819] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K) in device memory
I0622 15:30:29.126127 15968 device_cuda_impl.cpp:819] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K) in device memory
I0622 15:30:29.130116 15968 device_cuda_impl.cpp:819] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K) in device memory
I0622 15:30:29.136605 15968 device_cuda_impl.cpp:819] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K) in device memory
I0622 15:30:29.145582 15968 device_cuda_impl.cpp:819] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K) in device memory
I0622 15:30:29.153067 15968 device_cuda_impl.cpp:819] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K) in device memory
I0622 15:30:29.158053 15968 device_cuda_impl.cpp:819] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K) in device memory
I0622 15:30:29.230871 15968 device_cuda_impl.cpp:819] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K) in device memory
I0622 15:30:29.230871 3812 device_cpu.cpp:380] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K)
I0622 15:30:29.231869 16768 device_cpu.cpp:380] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K)
I0622 15:30:29.236855 15968 device_cuda_impl.cpp:819] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K) in device memory
I0622 15:30:29.694252 17364 blender_session.cpp:580] Total render time: 3.47095
I0622 15:30:29.694252 17364 blender_session.cpp:581] Render time (without synchronization): 3.14963
Append frame 8
Time: 00:03.63 (Saving: 00:00.10)

Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x00007FF6C1D3C744
Module : E:\blender\dailybuilds\2.83\blender-2.83.0-windows64\blender-2.83.0-windows64\blender.exe

Here's where it crashes (no crash report gets generated, nothing hardware related in the system log): I0622 15:30:29.050318 8 device_cpu.cpp:380] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K) I0622 15:30:29.052312 15968 device_cuda_impl.cpp:819] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K) in device memory I0622 15:30:29.059294 15968 device_cuda_impl.cpp:819] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K) in device memory I0622 15:30:29.066274 15968 device_cuda_impl.cpp:819] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K) in device memory I0622 15:30:29.073761 15968 device_cuda_impl.cpp:819] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K) in device memory I0622 15:30:29.078747 15968 device_cuda_impl.cpp:819] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K) in device memory I0622 15:30:29.083734 15968 device_cuda_impl.cpp:819] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K) in device memory I0622 15:30:29.084731 3660 device_cpu.cpp:380] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K) I0622 15:30:29.088721 15968 device_cuda_impl.cpp:819] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K) in device memory I0622 15:30:29.089718 18768 device_cpu.cpp:380] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K) I0622 15:30:29.092710 15968 device_cuda_impl.cpp:819] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K) in device memory I0622 15:30:29.099691 15968 device_cuda_impl.cpp:819] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K) in device memory I0622 15:30:29.107177 15968 device_cuda_impl.cpp:819] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K) in device memory I0622 15:30:29.114159 15968 device_cuda_impl.cpp:819] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K) in device memory I0622 15:30:29.120143 15968 device_cuda_impl.cpp:819] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K) in device memory I0622 15:30:29.126127 15968 device_cuda_impl.cpp:819] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K) in device memory I0622 15:30:29.130116 15968 device_cuda_impl.cpp:819] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K) in device memory I0622 15:30:29.136605 15968 device_cuda_impl.cpp:819] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K) in device memory I0622 15:30:29.145582 15968 device_cuda_impl.cpp:819] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K) in device memory I0622 15:30:29.153067 15968 device_cuda_impl.cpp:819] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K) in device memory I0622 15:30:29.158053 15968 device_cuda_impl.cpp:819] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K) in device memory I0622 15:30:29.230871 15968 device_cuda_impl.cpp:819] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K) in device memory I0622 15:30:29.230871 3812 device_cpu.cpp:380] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K) I0622 15:30:29.231869 16768 device_cpu.cpp:380] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K) I0622 15:30:29.236855 15968 device_cuda_impl.cpp:819] Buffer allocate: RenderBuffers, 327,680 bytes. (320.00K) in device memory I0622 15:30:29.694252 17364 blender_session.cpp:580] Total render time: 3.47095 I0622 15:30:29.694252 17364 blender_session.cpp:581] Render time (without synchronization): 3.14963 Append frame 8 Time: 00:03.63 (Saving: 00:00.10) Error : EXCEPTION_ACCESS_VIOLATION Address : 0x00007FF6C1D3C744 Module : E:\blender\dailybuilds\2.83\blender-2.83.0-windows64\blender-2.83.0-windows64\blender.exe

Just tried re-installing the graphics driver and rebooting, still crashes if persistent images is turned on. It did manage to generate a crash report this time though:

cycles infinite ocean.crash.txt

Just tried re-installing the graphics driver and rebooting, still crashes if persistent images is turned on. It did manage to generate a crash report this time though: [cycles infinite ocean.crash.txt](https://archive.blender.org/developer/F8637062/cycles_infinite_ocean.crash.txt)

Just tried with factory defaults, disabling hybrid rendering (gpu only), disabling adaptive sampling, and opening the file without loading UI option. Still crashes.

Just tried with factory defaults, disabling hybrid rendering (gpu only), disabling adaptive sampling, and opening the file without loading UI option. Still crashes.

Also just tried with CPU only rendering to make sure it's not a GPU issue. Still crashed.

Also just tried with CPU only rendering to make sure it's not a GPU issue. Still crashed.

Added subscriber: @VincentBlankfield

Added subscriber: @VincentBlankfield

Looks like a #77734 duplicate candidate.

Looks like a #77734 duplicate candidate.
Member

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'

Added subscriber: @mano-wii

Added subscriber: @mano-wii

I rendered 15 frames. I can't reproduce the problem.


Operating system: Windows-10-10.0.18941 64 Bits
Graphics card: Radeon (TM) RX 480 Graphics ATI Technologies Inc. 4.5.13596 Core Profile Context 20.10.19.02 27.20.1019.2002

I rendered 15 frames. I can't reproduce the problem. ---- **Operating system:** Windows-10-10.0.18941 64 Bits **Graphics card:** Radeon (TM) RX 480 Graphics ATI Technologies Inc. 4.5.13596 Core Profile Context 20.10.19.02 27.20.1019.2002

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

Could you check if the problem happens with [2.83.2 ]] or [ https:*builder.blender.org/download/ | 2.90 Alpha daily build . There has been an issue of cycles animation rendering randomly crashing, that may or may not be the cause of this. The problem was fixed in those versions.

Could you check if the problem happens with [2.83.2 ]] or [[ https:*builder.blender.org/download/ | 2.90 Alpha daily build ](https:*www.blender.org/download/). There has been an issue of cycles animation rendering randomly crashing, that may or may not be the cause of this. The problem was fixed in those versions.

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
Germano Cavalcante self-assigned this 2020-07-17 16:09:56 +02:00

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Thanks again for the report. If the problem persists please open a new report with the required information.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed. Thanks again for the report. If the problem persists please open a new report with the required information.
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Reference: blender/blender#78102
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