Crash when starting a VR Session using SteamVR #78267
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Reference: blender/blender#78267
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce RTX 2070 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 446.14
Operating system: Linux-5.3.0-61-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: GeForce RTX 2070 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.100
OpenXR Runtime: SteamVR beta Version 1.13.7 (1593046119) Built Jun 25, 2020 at 02:48
HMD: Valve Index
Blender Version
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-25 11:54, hash:
8903368490
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-24 21:51, hash:
ec776f18ff
Worked: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-23 21:54, hash:
49234c15e2
Addon Information
Name: VR Scene Inspection (0, 2, 0)
Author: Julian Eisel (Severin)
Short description of error
Blender crashes when trying to start a VR Session using SteamVR
Exact steps for others to reproduce the error
Notes
I get the crash on Linux and Windows.
In Windows I was able to get a glimpse of the following error message just before the crash:
Crash log for Windows is here:
blender.crash.txt
Crash log for Linux is here:
blender.crash.txt
Added subscriber: @Jens.Ne
#78043 was marked as duplicate of this issue
Added subscriber: @Olm-e-9
After reading this I tested again with the latest builds but I still only get crashes on Linux and Windows.
Using: SteamVR Version 1.13.8 (1593213074) Built Jun 27, 2020 at 01:11
so here it is working (apart form that stereo bug) with
Intel I7 and AMD RX5700XT
ubuntu 20.04
kernel 5.4.0-39-generic
Mesa 20.0.4
Blender 2.90.0-b21ba5e57974-linux_64 28 june 15:13
steamvr 0.13.8
Added subscriber: @JulianEisel
I just cloned and made a debug build of blender and got some backtraces using gdb.
When I tried a few times I found that I actually got two different kinds of backtraces.
Each seems to be about as likely to occur as the other one:
gdb-bt-1.txt
gdb-bt-2.txt
@JulianEisel Please let me know if you think I can help with this in any other way (e.g. if you can't reproduce this issue).
(I tried to setup a configuration in VSCodium but I can't seem to step through the code. I can only break at breakpoints I inserted prior to launching blender somehow.)
Added subscriber: @AbrahamCastilla
Hello, I have the same error, actually I still have not been able to use my "HTC Vive pro eye" in any version of Blender with SteamVr.
When clicking on "Start VR Session" the error appears: "failed to submit frame rendering start state" and then Blender closes.
I do not know what I am missing or if it is a SteamVR error, and I have been following the threads of previous errors.
I have Windows 10 fully updated.
The last test was done with version: 2.90.0 Alpha, branch: master, commit date: 2020-07-21 22:05, hash:
607d745a79
, type: ReleaseSteamVr Version 1.14.1 (1595017431) Compiled Jul 17 2020 at 22:23
my hardware:
Intel i7-4790K 4.00Ghz
32GB RAM
GeForce GTX 980 Ti, (NVIDIA 451.67 driver 4.5.0)
Added subscriber: @RedMser
Added subscriber: @ThomasRadeke
Technically this is not a Blender bug I believe, but an issue with SteamVR. Will still leave this open as todo item, we should look into possible workarounds.
Added subscribers: @Everih, @KaelenBaldwin, @Eagleshadow, @lichtwerk
This issue was referenced by
fe492d922d
This issue was referenced by
cb578ca104
Changed status from 'Needs Triage' to: 'Resolved'
A few notes on my fix/workaround above.
We now use the DirectX backend again on Windows+SteamVR as the OpenGL compatibility doesn't seem to work. That means the problem on some GPUs where there's only a pink screen (see #76082) is still an issue for Blender with SteamVR.
Hopefully SteamVR's OpenGL compatibility gets improved soon so we can switch back to using that.
Also, I'm not too sure about the status on Linux yet. I heard there's a missing extension for NVidia drivers there, which is why the OpenGL compatibility won't work there. So for AMD cards it might work, but I haven't heard of anyone who could confirm that yet. (Our "VR room" with the Vive setup at the studio doesn't currently have a Linux machine, so I can't test this easily).
Lastly, the fix will be in 2.90, and likely in the next 2.83 LTS update.
@JulianEisel
Thank you very much!
I can confirm that it now works for me again on Windows in this configuration:
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce RTX 2070 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.67
Blender version: 2.91.0 Alpha, branch: master, commit date: 2020-08-14 20:53, hash:
199e308670
OpenXR Runtime: SteamVR beta Version 1.14.6 (1597111133) Built Aug 11, 2020 at 03:58
HMD: Valve Index
And it does not yet work on Linux in this configuration (knowing it's a Windows only workaround):
Operating system: Linux-5.4.0-42-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: GeForce RTX 2070 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 450.57
Blender version: 2.91.0 Alpha, branch: master, commit date: 2020-08-14 20:53, hash:
199e308670
OpenXR Runtime: SteamVR beta Version 1.14.6 (1597111133) Built Aug 11, 2020 at 03:58
HMD: Valve Index
@Olm-e-9 reported it working for him with an AMD card. So you might be right about the driver:
Good to hear.
@Olm-e-9 the stereo bug should also be fixed with
cb578ca104
.I can also confirm that it now works for me on Windows in this configuration:
2c61c3d733
, type: Release - build date: 2020-08-15, 21:23:01my hardware:
Intel i7-4790K 4.00Ghz
32GB RAM
Graphics card: GeForce GTX 980 Ti/PCIe/SSE2 NVIDIA Corporation - version 4.5.0 NVIDIA 451.67
HMD: Htc Vive Pro Eye
@JulianEisel : I can confirm it works for me on AMD RX 5700 XT (navi10) on Ubuntu 20.04 now including the previous stereo bug resolved on the last 2.91 release
5c78c16b14
with SteamVR beta uptodate\o/ thanks !
Added subscriber: @TimurAriman
Neat! seems like trying to use the Valve Index doesn´t crash Blender anymore.
Hardware;