Drawing artifacts in the Blender UI on macOS #78307
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Reference: blender/blender#78307
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System Information
Operating system: Darwin-19.5.0-x86_64-i386-64bit 64 Bits
Graphics card: Intel(R) UHD Graphics 630 Intel Inc. 4.1 INTEL-14.6.18
Intel UHD Graphics 630 1536 MB (internal) @gzag
Intel(R) Iris(TM) Plus Graphics 655 @chr.schmitz
Intel(R) HD Graphics 615 @skororu
Blender Version
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-25 21:53, hash:
62aa103d48
Short description of error
Drawing artifacts in the Blender UI.
Exact steps for others to reproduce the error
Launch Blender on macOS
blender_fun_macos.mov
Added subscriber: @fsiddi
#78549 was marked as duplicate of this issue
#78530 was marked as duplicate of this issue
#78387 was marked as duplicate of this issue
Added subscriber: @Alaska
Looks like the kind of glitches in #78256
Added subscriber: @chr.schmitz
Added subscriber: @2046411367
This comment was removed by @2046411367
I do not know whether this information helps, but I want to report it anyhow. The problem first appeared on my system after I updated from macOS 10.15.6 to macOS 11.0 DevBeta1.
I see, obviously, this happened coincidentally.
Added subscriber: @skororu
macOS 10.15.5 Catalina, MacBook Retina 12" 2017, 8GB, HD615
ec776f18ff
, build date: 2020-06-24, 23:04:37This was introduced a week or so ago, master daily builds were certainly working fine before that. I can see the issue OP reported on both 10.14.6 and 10.15.5.
debug_all.txt
system-info.txt
Added subscriber: @icoleman
I was having the same issue when I downloaded 2.9 Alpha last night.
Added subscriber: @gzag
Added subscriber: @ankitm
#78387#968164
Changed status from 'Needs Triage' to: 'Confirmed'
Looks like a recent change, so marking high.
Added subscriber: @JulianEisel
Can't reproduce this on Catalina 10.15.5 here. However, Blender runs on my Radeon Pro.
For those who can reproduce: Is it possible that you only have the integrated Intel GPU?
(You can use {nav Help > Save System Info} in Blender to double check which GPU Blender runs on.)
Yes, I have a MacBook Pro 13 inch with an Intel Iris Plus 655 (1635 MB RAM). Attached you will find my system-info.txt.
system-info.txt
It looks like this issue was introduced in 15dda0115c78; the UI is fine with the previous commit (
3cea42ce29
).+1 for the core developers for the current state of the dependency installation and source in general: I hadn't needed to compile Blender for a few years, and it was much easier this time round.
Added subscriber: @fclem
CC @fclem
Added subscribers: @okapi, @Memento
If anyone is willing to try my hotfix, I've kicked the buildbot so the new build should be up in ~20min.
Added subscribers: @FrancoisRoussel-3, @mano-wii
Tried with build 35, blender-2.90.0-b0da78084bd7-macOS, and the issue is still there (MacBook Air with Intel Iris Plus graphics)
I compiled Blender this morning, but the bug is still present (MacBook Pro with Intel(R) Iris(TM) Plus Graphics 655).
Sadly still persists for me, too. Macbook Pro, Intel Iris Plus Graphics 1536 MB.
Changed status from 'Confirmed' to: 'Resolved'
This issue was referenced by
630c6226e2
The patch solved the issue in macOS 10.15.5 Catalina.
In macOS 11 Big Sur (Dev Beta 1 and 2) it is resolved in the 3D viewport, but not in all panels (see attached screenshots).
@chr.schmitz is that Big Sur on an old mac or on the devkit? if the latter, don't worry we have the hardware.
macOS Big Sur 11.0 Beta (20A4300b) is running on a MacBook Pro (13-inch, 2018, Four Thunderbolt 3 Ports), 2,7 GHz Quad-Core Intel Core i7, 16 GB 2133 MHz LPDDR3, Intel Iris Plus Graphics 655 1536 MB.
A few days ago I tried to compile Blender with XCode 12 Beta, but this failed. Therefore I re-installed XCode 11.5.
since big sur is still beta I would wait see if they fix their drivers first. If we can reproduce on the devkits we will try to fix it ourselves.
Thanks! No problem! I'll keep you informed if anything changes...
Hi. I've just downloaded the latest build, and the problem is still there with macOS Catalina.
I can confirm what Francois writes. macOS Catalina here, too. It is not as bad as before anymore but it is definitely not fuly fixed sadly.
Changed status from 'Resolved' to: 'Needs Developer To Reproduce'
It really seems to be an Intel driver issue. On my Mac Pro with AMD graphics card, it works with charm.
But then, why on the same machine would 2.8x work fine and not 2.9 alpha?
They meant that it's an Intel Driver + Blender 2.90 issue.
Hi! I'm a bit worried that this has been classified as known issue. Shouldn't it stay an open bug as the 2.90 alpha GUI is still unusable?
(By unusable, I mean that GUI elements like drop-down menus, check boxes, etc are now invisible, see attached image).
The priority of this task is still set to high.
It's strictly speaking not a bug for us, since the issue is on the driver side. It's still important to have a workaround before the release, or changes that caused the driver bug to impact us have to be reverted.
What I did is just to organize tasks on the UI team workboard. But it's really up to the GPU team to address this one. They have their own workboard and can decide how to categorize it for themselves.
Added subscriber: @bezma
Every morning I download 2.9 in hope it's fixed..It's been almost a month.. ugh.. seems like this will take some time.. :/ In the mean time Im trying out C4D.. and I must say Blender is so much convenient for me, used to work in Modo for years... I really like Blender UI, workflow and feel in general.. missing some viewport gizmos since Im more visual type and C4D looks interesting but Blender is my love..
This issue was referenced by
3886392430
Added subscriber: @Raimund58
Hi, I'm a bit confused, why don't you use the stable 2.83 instead of 2.90?
The issue seems to be solved in the latest 2.90.0 beta and 2.91.0 alpha. v2.8.x was never affected.
Hi! Same here, it looks like the problem has been solved with today's build (2.90.0 beta -
d7c4e96493
- on Mac OS 10.15.5)Many thanks for this fix.
Changed status from 'Needs Developer To Reproduce' to: 'Resolved'
630c6226e2
3886392430
Well, I am using 2.83 since at the moment is only working Blender option for OS X. But I like 2.9 more.. ;D
Im not serius 3D user, after all I run 3D software on Mac ;) Im just maintaining knowledge and introducing my kids to 3D world..
I don't want to spend money on PC just to run 3D software.. But If it was my daily bread, I would definitely invest in PC hardware. For now OS X is my OS of choice. I really hope Blender will be fully supported on new Apple silicon since Blender is my favourite piece of software since 2.8 was introduced.
Hi! I see this issue marked as solved but it's still definitely happening on High Sierra 10.13.5, even on 2.90.0
Tested with:
Unfortunately, 3.4 doesn't run on High Sierra, so I'm stuck with <3.4.
Please open a new report and reference this report. This one is three years old.