Different results between CPU and GPU with new Nishita Sky Texture #78324
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Reference: blender/blender#78324
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System Information
Operating system: Windows-10
Graphics card: GeForce GT 1030/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 446.14
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-25 21:53, hash:
62aa103d48
2020-06-26 17:24, hash:
b7b57e7155
Short description of error
Rendering with sky texture give wrong output
Exact steps for others to reproduce the error
Based on the default startup cube with sky texture
GPU CUDA compute gt 1030
CPU compute
test.blend
Added subscriber: @TomG
Sky texture glitchedto Sky texture glitched/CyclesAdded subscriber: @nacioss
Changed status from 'Needs Triage' to: 'Needs User Info'
Can't reproduce the issue, try to update the Nvidia drivers, do you get any issues with CPU rendering?
I updated the drivers. It's the same. CUDA is giving glitched output.
In todays build CPU rendering is OK. Only render with CUDA is glitched.
If I render with SKY LIGHT without Sky texture, rendering is fine.
Does it happen with other scenes too? i mean, try without the sky, if the issue persists then the problem could be related to GPU rathen than the sky.
I updated previous. With sky light without sky texture, CUDA rendering is fine.
Only
sky texture with CUDA
rendering is giving issues in every scene.Changed status from 'Needs User Info' to: 'Confirmed'
Ok, i can reproduce it now, it does only with CUDA + CPU, will dig in the code soon, thank you a lot for the report ;) .
Meanwhile, avoid using such low Sun Size values.
EDIT: Using values from 0.4 to above works well
It's the same glitch only harder to detect. Zoom in and you'll see.
Sun size 0.2:
This issue was referenced by blender/cycles@3a16a5a50b
This issue was referenced by
7fcb6bc59c
Sky texture glitched/Cyclesto Different results between CPU and GPU with new Nishita Sky TextureChanged status from 'Confirmed' to: 'Resolved'
In case anyone is curious about the difference the fix makes, here's a 0.1° sun at very high focal length:
CPU before:
GPU before:
Both after: