Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 417.77
Broken: version: 2.83.0, branch: master, commit date: 2020-06-03 14:38, hash: rB211b6c29f771
Short description of error
When adding keyframes to the "Wind Velocity" parameter within the Ocean Modifier, it does not update the value when played. Clicking on the box for Wind Velocity will update the value to the correct number, but then it will stay stuck on that number and the model will also stay stuck to that value until clicked on again. I also tried saving the animation to see if it might be a viewport issue, but it rendered with the same issue.
Exact steps for others to reproduce the error
Add a plane> add ocean modifier to the plane
Frame 1 Ocean Modifier keyframes: Time = 1.00 Wind Velocity = 1m/s
Frame 250 Ocean Modifier keyframes: Time = 10.00 Wind Velocity = 30m/s
Play the animation from frame 1 and the plane will move based on the wind velocity that appeared that last time you clicked the parameter.
Ex: If the last time you clicked on the Wind Velocity parameter was to enter 30m/s, then when you play the animation it will move using the value of 30m/s even though the box may have reset to 1m/s at the beginning of the animation.