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Certain (generative) modifiers hides sculpt-vertex colors in viewport (Workbench)
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Description

System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 445.87

Blender Version
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-26 17:24, hash: rBb7b57e7155ee
Worked with regular vColors

Short description of error

Affected modifiers (at least):

  • remesh
  • bevel
  • decimate
  • triangulate


Event Timeline

Philipp Oeser (lichtwerk) changed the task status from Needs Triage to Confirmed.Mon, Jun 29, 2:50 PM

Can confirm.
Affected modifiers (at least):

  • remesh
  • bevel
  • decimate
  • triangulate

This might turn out as a limitation, but to compare with 'old' Vertex Paint mode, these modifiers seem to be disabled in that mode?

If this is a limitation, maybe this should get added to this message?

ERROR (bke.modifier): /blender/source/blender/blenkernel/intern/modifier.c:425 BKE_modifier_set_error: Sculpt: Hide, Mask and optimized display disabled

CC @Brecht Van Lommel (brecht)
CC @Pablo Dobarro (pablodp606)

Philipp Oeser (lichtwerk) renamed this task from Triangulate modifier hides sculpt-vertex colors in viewport (Workbench) to Certain (generative) modifiers hides sculpt-vertex colors in viewport (Workbench).Mon, Jun 29, 2:51 PM
Philipp Oeser (lichtwerk) updated the task description. (Show Details)

btw vertex paint visible with regular subdiv, but hides with multires.

As far as remesh builds new mesh, there is only reprojection can be.
Bevel… perhaps can inherit colors, but it will be ugly results and reprojection is more desirable.

Decimate only collapse vertices, so it shouldn`t hide remaining vertex data.
Multires can subdivide as subdiv do.

Triangulate do nothing with vertices, so it should show vColors as it did.