straighten edges and unfold uv island #78404
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Straighten selection and unwrap unselected vertices
Starting point
The uv has pretty wonky topology.
Desired result
The selection is straightened and the non selected uv’s of the UV island is unwrapped. Should work on multiple uv islands
Suggested approach:
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @DanielBystedt
Added subscriber: @APEC
Added subscriber: @johny.zlo
Added subscriber: @no4me
Added subscriber: @Latarek
Added subscriber: @1D_Inc
At one time I ordered several instruments for different straightening purposes.
First one - to 1D_scripts toolset > Print loop tool, that keeps overall loop length and the original ratio of edge lengths trims workflow (is common for Architectural modeling, including gamedev)
Second one -Smart UV addon > Spread Loop, that restores the original ratio of edge lengths for selected loop.
Both are used often with Rectify function from Textools I supported a bit. There were attempts to make rectify affect multiple islands for unwrapping tubes.
It is hard to find nice UV developer for Blender, so this development was a bit fragmented.