Blender 2.83.1 on MacOSX 10.12.6 quits when switching the viewport shading to Material preview or Render preview #78439
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#78439
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Darwin-16.7.0-x86_64-i386-64bit 64 Bits
Graphics card: NVIDIA GeForce GTX 775M OpenGL Engine NVIDIA Corporation 4.1 NVIDIA-10.17.5 355.10.05.45f01
Blender Version
Broken: version: 2.83.1, branch: master, commit date: 2020-06-25 09:47, hash:
8289fc688b
Worked: 2.82a
Short description of error
Crashes when switching to Material Preview or Render Preview mode.
Exact steps for others to reproduce the error
Open Blender
Switch to Material or Render preview
This happened in 2.83 as well as I have reported before.
Added subscriber: @johan-eds
Process: Blender [72173]
Path: /Applications/Blender 2831.app/Contents/MacOS/Blender
Identifier: org.blenderfoundation.blender
Version: 2.83.1 (2.83.1 2020-06-25)
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: Blender [72173]
User ID: 501
Date/Time: 2020-06-29 18:20:49.228 +0200
OS Version: Mac OS X 10.12.6 (16G2136)
Report Version: 12
Anonymous UUID: 6B6BEF92-56C3-91A5-4785-56FAD6FB4292
Time Awake Since Boot: 1900000 seconds
System Integrity Protection: enabled
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY
Application Specific Information:
abort() called
Application Specific Signatures:
Graphics hardware encountered an error and was reset: 0x0000000d
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fffe2e9dd42 __pthread_kill + 10
1 libsystem_pthread.dylib 0x00007fffe2f8b457 pthread_kill + 90
2 libsystem_c.dylib 0x00007fffe2e034bb __abort + 140
3 libsystem_c.dylib 0x00007fffe2e0342f abort + 144
4 libGPUSupportMercury.dylib 0x00007fffdb245fbf gpusGenerateCrashLog + 158
5 com.apple.GeForceGLDriver 0x00007fffc8cfe390 0x7fffc8ae1000 + 2216848
6 libGPUSupportMercury.dylib 0x00007fffdb247524 gpusSubmitDataBuffers + 560
7 com.apple.GeForceGLDriver 0x00007fffc8dec867 0x7fffc8ae1000 + 3192935
8 com.apple.GeForceGLDriver 0x00007fffc8dbc4fd 0x7fffc8ae1000 + 2995453
9 com.apple.GeForceGLDriver 0x00007fffc8ce9a2b 0x7fffc8ae1000 + 2132523
10 com.apple.GeForceGLDriver 0x00007fffc8cd5e9a 0x7fffc8ae1000 + 2051738
11 com.apple.GeForceGLDriver 0x00007fffc8cf0654 0x7fffc8ae1000 + 2160212
12 com.apple.GeForceGLDriver 0x00007fffc8cd1f97 0x7fffc8ae1000 + 2035607
13 com.apple.GeForceGLDriver 0x00007fffc8dec1ad gldUpdateDispatch + 1041
14 GLEngine 0x000000011326732a gleDoDrawDispatchCoreGL3 + 520
15 GLEngine 0x0000000113218bd9 gleDrawArraysOrElements_Entries_Body + 128
16 GLEngine 0x0000000113214ab4 glDrawArraysInstanced_GL3Exec + 220
17 org.blenderfoundation.blender 0x00000001051adc0c GPU_batch_draw_advanced + 428
18 org.blenderfoundation.blender 0x00000001051ada4c GPU_batch_draw + 124
19 org.blenderfoundation.blender 0x0000000100db3cd1 UI_draw_roundbox_aa + 353
20 org.blenderfoundation.blender 0x0000000100ad88fc ED_region_do_draw + 1372
21 org.blenderfoundation.blender 0x00000001007082fc wm_draw_update + 2092
22 org.blenderfoundation.blender 0x0000000100705e70 WM_main + 48
23 org.blenderfoundation.blender 0x00000001003c24e1 main + 929
24 libdyld.dylib 0x00007fffe2d6f235 start + 1
Added subscriber: @ankitm
Does your mac have only one GPU ?If it has intel HD 620, it could be the same as #77346 (Intel UHD 620: Blender crashes at modifying material properties )
Closed as duplicate of #77675
Oh never mind.
Please don't repost bug reports.