Appleseed interactive render - transformation distorted after Blender 2.82a release #78502
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Reference: blender/blender#78502
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System Information
Operating system: Linux-5.4.0-39-generic-x86_64-with-debian-bullseye-sid 64 Bits
Blenderseed on Linux and Windows affected.
Graphics card: GeForce RTX 2060 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.100
Blender Version
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-30 20:02, hash:
a3e6b7c2ce
(All Blender releases since 2.82a are affected.)
Worked: Blender 2.82a
Short description of error
Blenderseed addon interactive rendering did work with Blender 2.82a. Using newer Blender releases, same Blenderseed addon shows odd transformations in interactive rendering.
Exact steps for others to reproduce the error
Use recent 'blenderseed' addon. (currently, windows-only).
Load this scene …
appleseeed_cube.blend
… or use default cupe with render engine set to appleseed.
Switch to interactive render mode. Switch to Solid render mode. Switch back to interactive render mode. Suddenly, interactive rendering shows distorted transformations.
Here you can see bug in action …
as_bug.mp4
Same Blenderseed addon does work fine with Blender 2.82a. In Blender support chat, someone told me to send this Bug report.
This bug is registered for Blenderseed.
https://github.com/appleseedhq/blenderseed/issues/519
Added subscriber: @siebeneicher
Added subscriber: @povmaniac
I think is not a bug... seems a fault in your viewport quad + zoom + aspect ratio code.
Hi Pedro,
I am no Blenderseed dev.
Blenderseed addon works flawlessly with Blender 2.82a.
I like to understand why same addon (installed from same zip file) does show this behaviour on more recent Blender releases.
It appears to me that something changed on Blender since 2.82a which does break Blenderseed preview.
Added subscriber: @iss
Changed status from 'Needs Triage' to: 'Archived'
Thanks for report, but unfortunately we don't have resources to study functionality of 3rd party addons.
If you could point exactly to where problem is and make simple python script we would be able to accept this report.
Since you already reported this on blenderseed tracker, we will wait on their report to us if there is bug on our side
In Blender python shell, we could create an y-up transformation matrix …
Now, we chain y-up transformations
This matrix matches how Blenderseeds interactive view transformation behaves. Y- and Z-Axis gets mirrored.
Is it possible, that there was a change from Blender 2.82a to Blender 2.83+, in the sense that more recent Blender does y-up transformation itself?
Added subscriber: @jdent02
Hi, I'm the primary developer for blenderseed.
After some further exploration we think the issue is on our side with our callback method for interactive rendering. Has anything changed under the hood with OpenGL from 2.82 to 2.83?