CRYPTOMATTE has missing with compression #78509
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Reference: blender/blender#78509
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System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: Quadro M1000M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.66
Blender Version
Broken: version: 2.83.1, branch: master, commit date: 2020-06-25 09:47, hash:
8289fc688b
Worked: (newest version of Blender that worked as expected)
Short description of error
[Render in default out in "scene", open openmultiexr in Nuke (psyop is updated). Crptmt and metadata loss if file have compression.
But. in this scene unknown asset will destroy cryptomatte and metadata - dont matter have compression or not]
Exact steps for others to reproduce the error
[Start render.
Open file in Nuke.
See have no metadata and crptmt]
CRYPTO_TEST.blend
Addition file - alembic to foot https://yadi.sk/d/RRpBiJYdFmQS7w
Added subscriber: @Wizard_Semyon
Now cryptomatee can export in nuke only if
But we need to working in settings
1, render sequense
2 save buffers on
3, color rgba
4. color depth hulf
Added subscriber: @mano-wii
Are you sure this is a problem in Blender and not Nuke?
Otherwise you can report this on their bug traker:
https://support.foundry.com/hc/en-us/articles/207753085-Q100068-Using-the-Bug-Tracker
We try to work with instruction od updated psyop. It isnt Nuke's trouble. Blender is dont write data in every time.
Shortly - yes, we sure (command of film developers.)
Added subscriber: @EAW
If it is lossy compression, yes. I used
ZIP
and had no issue.https://raw.githubusercontent.com/Psyop/Cryptomatte/master/specification/cryptomatte_specification.pdf
I tryed render like your say, cryptomatte in no changed.
Find only metadata. Crtmt is broken.
Settings
Please, can you write your settings?
If we fix cryptomatte in blender out, we will make serial in it, its very important for us. Thank you!
Changed status from 'Needs Triage' to: 'Archived'
I was traveling without my computer, so I couldn't tell you until now.
RGBA, color depth full, zip, save buffer no, out in render animation are my settings. When I was testing this days ago, I was seeing an image like yours, with only 2 colors. Today I tried a few things with your file, and I think the issue is that you are using the compositor in Blender with nothing attached from the Render Layers node to the Compositor
Image
output. Also theAlpha
channel isn't connected, andUse Alpha
boxes aren't checked in your file. Attaching the Image, Alpha, and checking the box makes it work for me in Nuke.As this is the Blender bug tracker, I will close this report since the issue with compression is a cryptomatte issue and not a Blender specific one. I will test the
save buffers
issue a little longer, then will open a new report about it and tag you in it.God bless you!