Call "bpy.ops.screen.screen_full_area()" 2 times causes EXCEPTION_ACCESS_VIOLATION #78968
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Reference: blender/blender#78968
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System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 432.00
Blender Version
Broken: version: 2.83.0, branch: master, commit date: 2020-06-03 14:38, hash:
211b6c29f7
Worked: None
Short description of error
In text editor, the below code work fines :-
However, if I uncomment the line, Blender will crash.
Exact steps for others to reproduce the error
Try to run this script :-
Added subscriber: @hyyou
Added subscriber: @mano-wii
Changed status from 'Needs Triage' to: 'Confirmed'
This is related to the same problem described in #77419
Solving that problem will probably solve this one too.
But even without working as it should, the crash should be replaced with an error message.
Just as it should be in #54468
Added subscriber: @ideasman42
Looked into a fix, although the root of the error is that the area & screen being passed on the second call are invalid (freed memory).
A more general fix for this would be to validate all context members passed as overrides to operators from Python, to properly raise errors, as doing this from the operator would end up causing checks all over.
Once valid data is passed to the operator, this patch makes the functionality possible.
Changed status from 'Confirmed' to: 'Archived'
Closing this report as
screen_full_area
sets a new screen and area which is needed for the second call to works as expected.This works: