Sculpt vertex colors conversion washed out #79005

Closed
opened 2020-07-16 22:19:48 +02:00 by TheRedWaxPolice · 13 comments

System Information
Operating system: Win 10

Blender Version
Broken: blender-2.90.0-613d314251f3-windows64
Worked: Dunno..

Short description of error
This is something I found when loading vertex colors made in an external application (zbrush) into blender's sculpt vertex colors.
When I convert the regular vertex colors into sculpt vertex colors, the colors shows up washed out...
Simple example below:

Exact steps for others to reproduce the error
Load the following sphere fbx file. File/Import/FBX (it contains vertex colors created in zbrush)... The model might show up very tiny, so you may need to frame the model to see it. View/Frame Selected
PolySphere.fbx
Select the model and go to Vertex Paint mode. This is how it the colors look like (in flat shading), no issues...
image.png
Now go to Sculpt mode
Switch the color type to Vertex, in the shading popover
image.png
In the Object Data properties tab, add a Sculpt Vertex Color layer, and then click on the "Load Sculpt Vertex Color" button, to load/convert the regular vertex colors into sculpt vertex colors
image.png
And this is how it loads the colors (washed out)
image.png

I don't now if it's a bug/limitation or if there's something else that needs to be done to make it work as expected... So yeah..

**System Information** Operating system: Win 10 **Blender Version** Broken: blender-2.90.0-613d314251f3-windows64 Worked: Dunno.. **Short description of error** This is something I found when loading vertex colors made in an external application (zbrush) into blender's sculpt vertex colors. When I convert the regular vertex colors into sculpt vertex colors, the colors shows up washed out... Simple example below: **Exact steps for others to reproduce the error** Load the following sphere fbx file. **File/Import/FBX** (it contains vertex colors created in zbrush)... The model might show up very tiny, so you may need to frame the model to see it. **View/Frame Selected** [PolySphere.fbx](https://archive.blender.org/developer/F8699948/PolySphere.fbx) Select the model and go to Vertex Paint mode. This is how it the colors look like (in flat shading), no issues... ![image.png](https://archive.blender.org/developer/F8699967/image.png) Now go to Sculpt mode Switch the color type to Vertex, in the shading popover ![image.png](https://archive.blender.org/developer/F8699980/image.png) In the Object Data properties tab, add a Sculpt Vertex Color layer, and then click on the "Load Sculpt Vertex Color" button, to load/convert the regular vertex colors into sculpt vertex colors ![image.png](https://archive.blender.org/developer/F8699992/image.png) And this is how it loads the colors (washed out) ![image.png](https://archive.blender.org/developer/F8699996/image.png) I don't now if it's a bug/limitation or if there's something else that needs to be done to make it work as expected... So yeah..

Added subscriber: @TheRedWaxPolice

Added subscriber: @TheRedWaxPolice

#91924 was marked as duplicate of this issue

#91924 was marked as duplicate of this issue

#86937 was marked as duplicate of this issue

#86937 was marked as duplicate of this issue
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

Added subscriber: @Josephbburg

Added subscriber: @Josephbburg

I'm willing to bet this is a color-space issue. Do you know if ZBrush applies SRGB color space to the vertex colors, or is it displayed in a linear color space?

I'm willing to bet this is a color-space issue. Do you know if ZBrush applies SRGB color space to the vertex colors, or is it displayed in a linear color space?
Member

Added subscribers: @Vyach, @Aeraglyx, @PabloDobarro

Added subscribers: @Vyach, @Aeraglyx, @PabloDobarro

hmm… I can`t convert colors properly with linear ←→ sRGB operations.
Did I make mistake, or there is some more conversions?
Really tired to wait fix and want to make node
v-s colors.blend

2021-08-11_22-20-35.mp4

hmm… I can`t convert colors properly with linear ←→ sRGB operations. Did I make mistake, or there is some more conversions? Really tired to wait fix and want to make node [v-s colors.blend](https://archive.blender.org/developer/F10277797/v-s_colors.blend) [2021-08-11_22-20-35.mp4](https://archive.blender.org/developer/F10277798/2021-08-11_22-20-35.mp4)

Added subscriber: @Zunio

Added subscriber: @Zunio
Member

Added subscriber: @Harti

Added subscriber: @Harti

This needs to be fixed - please devs.

This needs to be fixed - please devs.

This issue was referenced by 765b1c6b53

This issue was referenced by 765b1c6b53da655d55af18f883d91fd1238fb773

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Sergey Sharybin self-assigned this 2021-10-18 15:02:03 +02:00
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Reference: blender/blender#79005
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