Blender crashes: OpenVDB math::Transform::read throws exception. #79013
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#79013
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Darwin-19.5.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 5500M OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.9.15
Blender Version
Broken: version: 2.83.2, branch: master, commit date: 2020-07-09 05:50, hash:
239fbf7d93
Worked: (newest version of Blender that worked as expected)
Short description of error
Blender keeps crashing.
Exact steps for others to reproduce the error
I have a project were I created an animation of modified arrays. Everytime I play it it crashes
Crash report: https://developer.blender.org/P1536
crashed thread:
Added subscriber: @Hman
This comment was removed by @Hman
Blender crashing on macto Blender crashes: OpenVDB math::Transform::read throws exception.Added subscriber: @ankitm
Changed status from 'Needs Triage' to: 'Needs User Info'
@Hman please remove the comment with the crash log as it's contained in the question now.
Also, add a minimal, simplified .blend file that can help us redo the crash. If that happens on default setup, let us know the steps.
Note: https://github.com/AcademySoftwareFoundation/openvdb/blob/master/openvdb/math/Transform.cc#L68
Hi Ankit,
Attached is the blender file that keeps amazingArrayDisplay.blend
If you play the animation it will crash. Let me know if a web ex call is needed so I can show you my screen.
Also, please let me know if you feel an eGPU would be much of a benefit or if I should just try to build a desktop from scratch.
Thank you.
Hi Ankit,
For the smoke domain I reduced the value of the resolution division from 128 to 64. This stopped the application from crashing.
Can you explain why this causes it to crash?
Thanks.
Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'
Hey!
I couldn't get the crash with 65 resolution factor and upto 125 frames. 128 res would take forever for this poor laptop to bake. But since you managed to get this crash reliably with 128 res, and there's a crash trace, I'll mark it confirmed.
I get this in the console though.
Off-topic:
Also I can't comment on the external GPU with Blender on mac. you may want to check the compatibility in https://docs.blender.org
Added subscriber: @iss
@Hman I am looking at older reports, is this still an issue? Or have anything changed?