Can't output the model to FBX #79343

Closed
opened 2020-07-28 11:08:51 +02:00 by 紀俊寿 · 7 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.67

Blender Version
Broken: version: 2.83.3, branch: master, commit date: 2020-07-22 06:01, hash: 353e5bd749
Worked: (newest version of Blender that worked as expected)

Short description of error
Occurred when I tried to output the model to FBX
The errors include the following

Traceback (most recent call last):

File "D:\Blender 2.83\2.83\scripts\addons\io_scene_fbx\__init__.py", line 634, in execute
  return export_fbx_bin.save(self, context, **keywords)
File "D:\Blender 2.83\2.83\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3198, in save
  ret = save_single(operator, context.scene, depsgraph, filepath, **kwargs_mod)
File "D:\Blender 2.83\2.83\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3094, in save_single
  fbx_objects_elements(root, scene_data)
File "D:\Blender 2.83\2.83\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 2894, in fbx_objects_elements
  fbx_data_mesh_elements(objects, me_obj, scene_data, done_meshes)
File "D:\Blender 2.83\2.83\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 1133, in fbx_data_mesh_elements
  collayer.data.foreach_get("color", t_lc)

TypeError: couldn't access the py sequence

location: :-1

Exact steps for others to reproduce the error
Load the blend file
Load the FBX file, work with it, and then
I tried to mix the model data and then output the FBX

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.67 **Blender Version** Broken: version: 2.83.3, branch: master, commit date: 2020-07-22 06:01, hash: `353e5bd749` Worked: (newest version of Blender that worked as expected) **Short description of error** Occurred when I tried to output the model to FBX The errors include the following Traceback (most recent call last): ``` File "D:\Blender 2.83\2.83\scripts\addons\io_scene_fbx\__init__.py", line 634, in execute return export_fbx_bin.save(self, context, **keywords) File "D:\Blender 2.83\2.83\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3198, in save ret = save_single(operator, context.scene, depsgraph, filepath, **kwargs_mod) File "D:\Blender 2.83\2.83\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3094, in save_single fbx_objects_elements(root, scene_data) File "D:\Blender 2.83\2.83\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 2894, in fbx_objects_elements fbx_data_mesh_elements(objects, me_obj, scene_data, done_meshes) File "D:\Blender 2.83\2.83\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 1133, in fbx_data_mesh_elements collayer.data.foreach_get("color", t_lc) ``` TypeError: couldn't access the py sequence location: <unknown location>:-1 **Exact steps for others to reproduce the error** Load the blend file Load the FBX file, work with it, and then I tried to mix the model data and then output the FBX
Author

Added subscriber: @Juno-Highwind

Added subscriber: @Juno-Highwind
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Mind sharing the .blend file you are exporting from?

Mind sharing the .blend file you are exporting from?
Author

Without checking the model data, there's no way to check for bugs, is there?

But I'm sorry.
Not the model I built.
It's sold model data, so it can't be traded.

I'll try to figure it out on my own.
Thank you very much.

Without checking the model data, there's no way to check for bugs, is there? But I'm sorry. Not the model I built. It's sold model data, so it can't be traded. I'll try to figure it out on my own. Thank you very much.
Member

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
Philipp Oeser self-assigned this 2020-07-29 18:32:28 +02:00
Member

Sorry to hear that, if you've got something sharable that makes this issue reproducable, feel free to post this here again.
(since this seems to relate to vertex color layers, I have tried exporting meshes with vertex colors [or the new sculpt vertex colors] but could not reproduce...)

So will close for now, but be sure someone will have a look if we have a reproducable file (we can always reopen in that case)

Sorry to hear that, if you've got something sharable that makes this issue reproducable, feel free to post this here again. (since this seems to relate to vertex color layers, I have tried exporting meshes with vertex colors [or the new sculpt vertex colors] but could not reproduce...) So will close for now, but be sure someone will have a look if we have a reproducable file (we can always reopen in that case)
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Reference: blender/blender#79343
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