Baking diffuse map generates black image if the UV is not on UDIM tile 1001 #79360
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Reference: blender/blender#79360
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.77
Blender Version
Broken: version: 2.83.2, branch: master, commit date: 2020-07-09 05:50, hash:
239fbf7d93
Worked: Unknown (also broken in 2.90.0 Beta, branch: master, commit date: 2020-07-27 20:19, hash:
221604cdd6
)Short description of error
bake_bug.mp4
When using UDIM, you can bake the diffuse map with Cycles only if the UV is on tile 1001. However if not on 1001, a completely black image will be generated.
Moving the UV to 1001 fixes the problem. But it is troublesome to move the UV to their original position again.
Exact steps for others to reproduce the error
bake_bug.blend
Added subscriber: @muratagawa
Added subscriber: @brecht
Changed status from 'Needs Triage' to: 'Archived'
UDIM baking is not yet supported, the task for this is #72390 (Improve UDIM functionality).
I haven't noticed the thread. Thank you for the information. I'm waiting for implementations.
Added subscriber: @SLAD1026
I am facing the same issue. Please update in the latest upcoming version.