Data Transfer Modifier is not copying UVs #79496

Closed
opened 2020-08-03 23:30:05 +02:00 by Jaimi McEntire · 6 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 432.18

Blender Version
Broken: version: 2.83.3, branch: master, commit date: 2020-07-22 06:01, hash: 353e5bd749
Worked: Unknown

Short description of error
Data transfer modifier. Transfer of UV does not work.

Exact steps for others to reproduce the error
I am attempting to transfer the UV mapping from one set of eyes to another.
Load up the attached blend file.
Select UMA_Human_Female_Eyes.
The Data Transfer modifier is already applied. It is copying from "EyeAdvanced_LOD0".
Check "Face corner data". Select "Nearest Face Interpolated" or "Projected Face Interpolated".
Select "UVs". Select "All Layers" or "UVChannel_1".
Make sure "Mix Mode is "Replace".
(Notice that "Face Data was automatically selected.)
Press "Generate Data Layers". It pauses. Nothing is transferred.
You can verify this by looking at the UV layout of UMA_Human_Female_Eyes, which is deliberately off center.B283DataTransferBug.blend

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce GTX 1060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 432.18 **Blender Version** Broken: version: 2.83.3, branch: master, commit date: 2020-07-22 06:01, hash: `353e5bd749` Worked: Unknown **Short description of error** Data transfer modifier. Transfer of UV does not work. **Exact steps for others to reproduce the error** I am attempting to transfer the UV mapping from one set of eyes to another. Load up the attached blend file. Select UMA_Human_Female_Eyes. The Data Transfer modifier is already applied. It is copying from "EyeAdvanced_LOD0". Check "Face corner data". Select "Nearest Face Interpolated" or "Projected Face Interpolated". Select "UVs". Select "All Layers" or "UVChannel_1". Make sure "Mix Mode is "Replace". (Notice that "Face Data was automatically selected.) Press "Generate Data Layers". It pauses. Nothing is transferred. You can verify this by looking at the UV layout of UMA_Human_Female_Eyes, which is deliberately off center.[B283DataTransferBug.blend](https://archive.blender.org/developer/F8742522/B283DataTransferBug.blend)
Author

Added subscriber: @jaimi

Added subscriber: @jaimi
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Not exactly sure if I understand correctly.

Pressing "Generate Data Layers" will just create UV Maps appropriately.
In your file, the UVChannel_1 UVMap already seems to have the UVs applied from the modifier (even in its original/untransferred state)?

Here is a simplified (and slightly modified) file in action showing that the UVs are indeed transferred:
#79496.blend

#79496.webm

Does the above work for you?
(note: for the UVEditor to show the transferred UVs as well, you need a current 2.9 build from https://builder.blender.org/download/ -- the rest should be working in 2.83.3 as well...)

Not exactly sure if I understand correctly. Pressing "Generate Data Layers" will just create UV Maps appropriately. In your file, the `UVChannel_1` UVMap already seems to have the UVs applied from the modifier (even in its original/untransferred state)? Here is a simplified (and slightly modified) file in action showing that the UVs are indeed transferred: [#79496.blend](https://archive.blender.org/developer/F8744619/T79496.blend) [#79496.webm](https://archive.blender.org/developer/F8744660/T79496.webm) Does the above work for you? (note: for the UVEditor to show the transferred UVs as well, you need a current 2.9 build from https://builder.blender.org/download/ -- the rest should be working in 2.83.3 as well...)
Author

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
Jaimi McEntire self-assigned this 2020-08-04 16:50:20 +02:00
Author

You are correct. I expected it to behave like the weight copying, replacing what was there. But you have to map the layer that it goes to. My apologies, closing as invalid.

You are correct. I expected it to behave like the weight copying, replacing what was there. But you have to map the layer that it goes to. My apologies, closing as invalid.
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Reference: blender/blender#79496
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