Weight Paint hard to see red circle too thinner #79523
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Reference: blender/blender#79523
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System Information
Operating system: Darwin-20.0.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 575 OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.0.27
Blender Version
Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-08-03 22:28, hash:
6791b88d28
Worked: (newest version of Blender that worked as expected)
Short description of error
Weight Paint hard to see red circle too thinner
Exact steps for others to reproduce the error
MacOS 11 Beta
Weight Paint hard to see red circle too thinner see picture
Added subscriber: @Kent-Davis
Added subscribers: @fclem, @lichtwerk
Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
There was #73560 and #57570.
And relating commmits
d712f1f83a
,42d77fbea1
I cannot really test this [not on a MAC], but the paint cursor is still drawn without this polyline shader afaict, see
paint_draw_cursor()
@fclem: does this need to be converted to
GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR
/immUniform1f("lineWidth", line_width * U.pixelsize)
as well?I don’t know about script code.
@lichtwerk yes this needs convertion. Do you want to take care of it?
OKi
Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'
Ok no problem.
Note: I'll be waiting for D8206: Cleanup: Paint Cursor Refactor to land and do the update afterwards to avoid unneccessary conflicts.
Sure no problem. I just read your link and I got it.
This issue was referenced by
6ade522f27
Changed status from 'Confirmed' to: 'Resolved'
You said not supported on OSX that LIE! Please fix. Blender can do everything.
You misunderstood. The title of the commit says it fixes the fact that wide line is not working for paint cursor on OSX. You just have to wait the next build to include the fix.
Ok
I do remember about 2.80 and 2.90 and I totally believe they can do fix on Mac without "CAN'T" and without "NOT SUPPORT"
.
Long time ago I told them about Blender 2.80 within TimeFrame too thin line need to fix. They said can't fix not support for OSX and they still can't do that, can't can't until finally they fixed Blender 2.90 everything FIXED on timeline and other.
Congratulation I check there resolve fix yaaa ay good job.
This issue was referenced by
a0f6da0abc
@fclem: since the fix was reverted, did another solution land? Or should we reopen?
A better more general fix for all cases was implemented in
649b0ccac8