Control Mesh Only Partially Drawn After Filling a Surface From a Cage of Surface Curves #79580
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Reference: blender/blender#79580
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System Information
Operating system: Linux 5.4.38-gentoo-gwen #1 SMP Wed May 27 04:32:46 EDT 2020 x86_64 Intel(R) Core(TM) i5-3320M CPU @ 2.60GHz GenuineIntel GNU/Linux
Graphics card: Intel Corporation 3rd Gen Core processor Graphics Controller
system-info.txt
Blender Version
bf8b62e874
24d77e7db7
c5b6b3d82f
, type: ReleaseLooks like the real culprit is
49f59092e7
see my comment #79580#997407?Short description of error
After lofting a set of surface curves, the control mesh is only partially drawn. This is a papercut: proceeding to edit the mesh results in the complete drawing of control meshes.
Exact steps for others to reproduce the error
surfacecage.blend
Added subscriber: @grosgood
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscribers: @ideasman42, @mano-wii
A nurbs surface object may contain any number of disjoint surfaces. In that setting, there is a need to distinguish the active surface from inactive: the somewhat thicker-lined, pink and orange "theme" usually seen exclusively when editing single-cage surfaces, the run-of-the-mill case, is the "active" theme. It is the inactive theme that is only being partially drawn. In light of these two themes, I think I mis-spoke: this is somewhat more than a papercut, but quite less than fatal.
surfacecage_multispline.blend
surfacecage_multispline.blend contains two disjoint surfaces. An approach to this bug may be to align the rendering of the "defective" theme with that which works quite well. I find this a more useful test file than the one I originally submitted because it is easy to select one, then the other cage and examine how the good theme operates with respect to the bad. That is the approach to this I'll take this weekend, as I tentatively wrap my head around this one.
Added subscribers: @fclem, @antoniov, @lichtwerk
Looks like the real culprit is {49f59092e7}?
I dont see how returning early here can work?
https://developer.blender.org/diffusion/B/browse/master/source/blender/draw/engines/overlay/shaders/edit_curve_handle_geom.glsl$62
(I dont get why we need to return early in case of a v-segment here)
We will never reach this then
https://developer.blender.org/diffusion/B/browse/master/source/blender/draw/engines/overlay/shaders/edit_curve_handle_geom.glsl$88
Probably there were two bugs in
49f59092e7
, one that was hiding this one [that was fixed by49f59092e7
], so that this now shows.CC @antoniov
CC @fclem
Marking as High prio since it is a regression
Proposed fix in D8600
D8600 plays here. Using surfacecage_multispline.blend
This issue was referenced by
567e333ea4
Changed status from 'Confirmed' to: 'Resolved'