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Eevee crash on Macos when trying to render frame
Closed, ResolvedPublic


System Information
Operating system: macOS 10.15.6
Graphics card: AMD Radeon Pro 5500M

Blender Version
Broken: 2.90 & 2.91
Worked: 2.83.4

Short description of error
Eevee crashes on MacOs 10.15.6

Exact steps for others to reproduce the error

. With GreasePencil.
. Create New 2D Animation.
. Draw a stroke.
. Render Image or F12
. Crash
. Same steps in 2.83.4 actually renders an Image without crashing as expected.
. Eevee also crashes with attached (non GreasePencil) Blend file in 2.90/91 (but works in 2.83.4).

Log Crash

Event Timeline

Clément Foucault (fclem) changed the task status from Needs Triage to Confirmed.Aug 11 2020, 5:18 PM
Clément Foucault (fclem) claimed this task.
Clément Foucault (fclem) triaged this task as High priority.
Clément Foucault (fclem) moved this task from Backlog to Blender 2.90 on the EEVEE & Viewport board.
Clément Foucault (fclem) edited projects, added BF Blender (2.90); removed BF Blender.

Seems to come from the new check for 2D texture arrays.

This comment was removed by Ari Sea (PhlixFer).

The latest builds seem to have fixed the issue for me. Thanks!!

I still have this issue with the latest build (August 12). It also occurs with the latest 2.91 build (August 13).

OS: Macos 10.13.6 High Sierra
Graphics: Intel HD Graphics 6000 1536 MB