Using Viewport Navigation Gizmos can execute tool gizmos or sculpting #79825

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opened 2020-08-16 16:19:40 +02:00 by Leo Schmidt · 6 comments

System Information
Operating system: Darwin-19.5.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 5500M OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.9.15

Blender Version
Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-08-15 17:06, hash: 2c61c3d733
Worked: never worke in 2.8+

Short description of error
Left Mouse dragging on those two buttons can lead to unexpected/undesired behavior.
buttons.png
The dragging executes whatever tool is currently active:

  • if the selection tool is active, a selection is drawn
  • if the move tool is active and an object selected, the object is moved
    etc.

Why this is a problem:
If one of these two buttons get accidentally dragged a little, it can apply a tiny yet destructive change to your scene which isn't noticed at first (as this behavior is unexpected).

Exact steps for others to reproduce the error

This example is for the move tool:

  1. Open a new scene
  2. Activate the move tool
  3. Select the cube
    01.png
  4. Drag the camera or perspective button to the side
  5. See how the cube is moved
    02.png

This example is for sculpting:

  1. Open new sculpting scene
    1.png
  2. Drag the camera or perspective button to the side
  3. See how the mesh gets distorted
    2.png

Thanks

**System Information** Operating system: Darwin-19.5.0-x86_64-i386-64bit 64 Bits Graphics card: AMD Radeon Pro 5500M OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.9.15 **Blender Version** Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-08-15 17:06, hash: `2c61c3d733` Worked: never worke in 2.8+ **Short description of error** Left Mouse dragging on those two buttons can lead to unexpected/undesired behavior. ![buttons.png](https://archive.blender.org/developer/F8785900/buttons.png) The dragging executes whatever tool is currently active: - if the selection tool is active, a selection is drawn - if the move tool is active and an object selected, the object is moved etc. Why this is a problem: If one of these two buttons get accidentally dragged a little, it can apply a tiny yet destructive change to your scene which isn't noticed at first (as this behavior is unexpected). **Exact steps for others to reproduce the error** This example is for the move tool: 1. Open a new scene 2. Activate the move tool 3. Select the cube ![01.png](https://archive.blender.org/developer/F8785924/01.png) 4. Drag the camera or perspective button to the side 5. See how the cube is moved ![02.png](https://archive.blender.org/developer/F8785923/02.png) This example is for sculpting: 1. Open new sculpting scene ![1.png](https://archive.blender.org/developer/F8785915/1.png) 2. Drag the camera or perspective button to the side 3. See how the mesh gets distorted ![2.png](https://archive.blender.org/developer/F8785916/2.png) Thanks
Author

Added subscriber: @LeoSch

Added subscriber: @LeoSch

#83737 was marked as duplicate of this issue

#83737 was marked as duplicate of this issue
Leo Schmidt changed title from Dragging Camera/Perspective Button Bug to Dragging Camera/Perspective Button Issue 2020-08-16 16:20:06 +02:00
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Can confirm.

Can confirm.
Philipp Oeser changed title from Dragging Camera/Perspective Button Issue to Using Viewport Navigation Gizmos can execute tool gizmos or sculpting 2020-12-14 15:47:47 +01:00
Member

Added subscribers: @rivenblades, @rjg, @jenkm

Added subscribers: @rivenblades, @rjg, @jenkm
Philipp Oeser removed the
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Reference: blender/blender#79825
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